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Move Creation Workshop
(01-25-2018, 07:53 PM)DrJaffas Wrote: [spoiler]Longbow (1200) requires ranged proficiency
The longbow is made of European yew wood and is 5’ end to end and engraved with the words “mad jack”.
-Longbow heavy arrows (600)
A half quiver of 25 carbon arrows 28in length with a slow flight speed -3/4 of standard speed- and lower range -50m- the arrows being heavier than their wooden counterparts have a better ability to peirce through armour. They have the ability to quickly -just short of a second to fire- fire while on the move for a small movement penalty or to remain stationary and draw further for a charged shot. -2 seconds to aim and fire-
-Longbow standard arrows (600)
A half quiver of 25 wooden arrows 30in length with a flight speed of a standard arrow and the rage of a normal arrow -100m-. The arrows being wooden have a lower impact than the carbon counterparts but can be fired quickly on the move -less than a second to fire- for no penalty to movement but less likely to hit at range or the bow can be focused to fire an arrow with precision while stationary. -2 seconds to aim and fire- - can fire at upto 150m if stationary but no aim buff-[/spoiler]

I know your first attempt at joining got denied (no historical characters - although you could make a similar OC, so long as it's different to the real person, perhaps with a changed backstory), but I'm going to go through this move anyway.

Firstly, you've got the main information there, but it would nice to know roughly how big the bow is (for description purposes - I know it doesn't vary a lot). Secondly, I'd assume he's not capable of firing an arrow every second, and also takes time to draw one from his quiver (unless you wanted him to have super human firing abilities). So, you should add something at the start like, "drawing and notching an arrow from his quiver takes X seconds". Thirdly, you could make this cost 900 OM if you wanted. It's 300 OM per individual variant - even if they're not mutually exclusive. My character's Elemental Blast takes that to the extreme a little bit. In short, your move cost breakdown could be:

300 - Normal Arrows
300 - Heavy Arrows
300 - Charging your shot.

So, you could make your move look something like:
[spoiler]
Longbow (900) requires ranged proficiency
The longbow is made of European yew wood and is 5’ end to end and engraved with the words “mad jack”. He has two main arrow types, heavy and standard. Drawing and notching any of these arrows from his quiver takes 1 second.
-Longbow heavy arrows (300)
A half quiver of 25 carbon arrows 28in length with a slow flight speed -3/4 of standard speed- and lower range -50m- the arrows being heavier than their wooden counterparts have a better ability to pierce through armour. They have the ability to quickly -just short of a second to fire- fire; doing so while moving gives a slight penalty to accuracy and movement speed.
-Longbow standard arrows (300)
A half quiver of 25 wooden arrows 30in length with a flight speed of a standard arrow and the range of a normal arrow -100m-. The arrows being wooden have a lower impact than the carbon counterparts but can be fired quickly on the move -less than a second to fire- for a slight penalty to accuracy at longer ranges, but no penalty to movement.
-Charged Shot (300)
While stationary, the bow can be focused to fire an arrow with more precision. It takes 2 seconds to aim and fire, instead of the usual time, but is much more accurate, and allows the standard arrows to go up to 150m.
[/spoiler]
I have changed things a little bit in splitting it up, but this would cost 900 OM instead of the 1200 you originally proposed.

(01-25-2018, 08:44 PM)Hecate Rothchild Wrote: updated
(01-25-2018, 07:48 PM)Hecate Rothchild Wrote: [spoiler]Summon Saishu Sasayaki: (600) Physical/Debuff Proficiency.

Hecate can quickly channel her spiritual energy into her hands bringing forth her twin swords. These blades serve two purposes, Allowing Hecate to channel her powers through them to unleash her ice magic. They are also functional weapons allowing Hecate to engage in melee combat.

The swords are both 5.5 feet long with curved blades. White steel with black leather wrapped handles. The swords lack any form of guard making them less effective in defensive application. The swords are heavy and long making blows behind them more powerful but also more straining to Hecate forcing her to rely on other abilities for long drawn out battles.

These swords maintain a constant temperature of -60°C and can freeze any cuting or stabbing wound inflicted by the blades on contact. This thin layer of ice, slightly slows any limb cut by it. This ice melts overtime starting slow at 30 seconds and melts faster overtime before being completely melted at 1 minute Any wounds caused by these swords do not bleed reducing the overall damage of a strike. This effect does not discern friend from foe and effects Hecate as well if she cuts herself.
the freezing effect is effected by the relationship of target's DEF vs Hecate's ATT



Hecate can summon the swords up to two times before beginning to experience fatigue, any prior summoned swords vanish.

Summary:
Cast Time: Near instant
Cast cost: Light fatigue
Damage: The act of summoning the swords do no damage, Swords deal damage at a reduced rate but apply a small speed debuff.
Utility: Versatile technique, can be used to stop blood loss on self or allies with drawback of debuffing said ally.[/spoiler]

General description is good. There's just a few things that need to be hashed out.

"the freezing effect is effected by the relationship of target's DEF vs Hecate's ATT"
>How so? Does it change the duration? Or increase the potency of the debuff?
>(Optional, not really required - just wondering if you wanted to spam at one target area to try and immobilise it more, or if you hadn't considered that) Is she hits the same area twice, does the slowing effect stack (increase the potency, or increase the duration)? Or replenish (restart the 1-minute duration)?
>How long does it take for her to summon the swords? Or is it just instant?


Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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