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Dark on the Waters [Dark Data]
#73
Quote:Only OOC update this time, due to sickness. Bear with me here, folks.

Blink, Cloud, Cole: the golem foreman you've stumbled across is more than a little sore you've woken it up. As has been seen, it's sturdy, powerful, and doesn't seem all that bothered by the dark...but it's also not terribly bright. On the plus side, if you can get past it, you can find the old foreman's access tunnel. One emotional ladder sequence later (about a two minute ladder climb) and you'll come out in a small bunker atop the cliff, where your new angry friend is waiting with all his artillery.

Vision, Proto Man: You've managed to distract and evade the recycled junk monster. It will continue pursuing and trying to accost you, but is too slow to really keep up, especially once you gain the cliff. The paths inside the caves the other party took have been collapsed by now, as have the external paths, but your mobility should allow you to make it to the top. You just have to deal with Klaymoor's constant barrage of weapons fire.

Both groups: you can meet up again atop the cliff. When you do so, Klaymoor will stick around only for a brief fight before making a retreat -- as hasty as his bulk and slow speed will allow. He will be helped by an onslaught of recycled soldiers; frankenstein-esque mashups featuring bits and pieces of all manner of creatures and other members of Nebula's forces. Thankfully, you'll be right on Nebula's doorstep, and the gate to their stronghold is right there. Pass through, and get ready for the last hurdle and to face down their commander.

Everyone has one week, and no word limit. Go nuts.


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Dark on the Waters [Dark Data] - by Nebula - 07-17-2017, 09:17 AM

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