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Move Approval V
(01-17-2018, 09:14 PM)The Future Warrior Wrote:
(01-17-2018, 09:58 AM)Mark Wrote: Blazing Hot Betty: Is there a stamina drain or some other downside attached with the extra effects? You’ll need Debuff as a prereq for the blinding stuff.

Siege Hammer: How big is the head?

Everything else is approved.

Changes in bold, as per usual.

Blazing Hot Betty (Requires: Physical Strength, Ranged, Debuff) 1,200 OM
Blazing Hot Betty is a unique sword, forged from the Everyman's reality-warping powers of CREATIVITY. Rigged together from the remains of a broken lightbulb, a broken wine bottle, and a magnifying glass, it is a standard blade, just over three feet long from pommel to blade point. It is razor sharp, and serves as a solid melee implement, though it is made of glass, and when struck against other weapons it runs the risk of being damage, or breaking altogether. If the blade does break, it can be repairs, though it takes fifteen seconds to do so. In addition, the blade does have a limited supply of power for its added functions, in the form of a battery. When it is drained completely, it takes fifteen seconds to fully recharge it, which requires full concentration though doesn't prohibit moving to avoid getting clobbered, and consumes stamina equivalent to sprinting up a lengthy flight of stairs.

Additional functions of the sword include being able to use the lenses to focus ambient light, heating the blade up to let it deliver an additional punch with its next strike. Focusing the light necessary takes five seconds, and the blade will only remain heated for up to ten seconds, or until a strike is landed, whichever comes first. This doesn't drain from the sword's battery, but does have a small stamina drain attached to it; it's relatively efficient compared to the damage it produces, but overuse will still exhaust the Everyman pretty quickly.

The sword can also convert this energy into a blast of light, focused into a laser. It takes 6 seconds to prepare and focus the necessary power, during which time the Everyman must remain stationary. When fired, this burst of energy is no more than three inches in diameter, and can reach up to 30 meters before fizzling out. It has impressive force, and can be sustained up to three seconds before the charge of power runs out. Firing this laser completely drains the batter of the sword with just one shot, and the recoil tends to make the Everyman stumble a little. On top of that, the laser can only be used with a full battery charge, making it...situational, at best, to try and employ.

As a final note, the sword can be lit up like a regular lightbulb. It can be used to light dark areas, or switched on as a sudden surprise in a fight to catch an opponent offguard, temporarily blinding them and shrouding the blade in light, making it harder to judge where it is to block it properly. The blinding effect is fairly minimal, only lasting for about three seconds -- it's just like suddenly having a lightbulb turned on in your face. From a full charge, the light function can be maintained for up to thirty seconds before the battery is fully drained.

Siege Hammer (Requires: Physical Strength) 300 OM
The crazy result of the Everyman using his reality-warping CREATIVITY powers to combine a battering ram with a lance. The result is a solid metal shaft, about two meters long, topped with a massive hunk of metal and iron shaped like a massive sledgehammer head, with one striking face capped with a metallic ram's head. The entire head is nearly two and a half feet from one striking face to the other, and forms a rough cylindrical shape just a little over a foot in diameter. The weapon is extremely slow and ponderous, taking nearly two full seconds just to wind up for a swing, but it hits like a runaway freight train if it connects. It is extremely heavy and unwieldy, however, and with every swing (even if it hits), the Everyman is left unbalanced and recovering for a full second afterward, during which he is completely open.

Very nice. Approved.

(01-18-2018, 02:11 AM)Amaterasu Wrote:
Quote:
(01-17-2018, 03:40 AM)Amaterasu Wrote: Ticking off some stuff from my wishlist :frogbon: Not sure if there's too many things to approve in one go though?


Howl (300, requires Area Attack and Debuff Proficiencies)
Image because why not!
A wolf's howl at night reminds adults and children alike of why they are afraid of the dark.

By raising her head skywards and giving a wolfish howl over the course of ~5 seconds during which she stays still, Amaterasu inspires fear in her enemies while raising her own spirits. While the range at which this effects others is fairly high, clocking in at about 100 meters from her in every direction, the effect diminishes with distance simply because opponents don't hear it that well. This diminishment is pretty linear - an opponent at 50 meters would only be debuffed about half as 'hard' as someone standing right next to Amaterasu and at over 90-95 meters the effect becomes negligible. Opponents who are hit with the debuff are reminded of her feral heritage and thus find themselves involuntarily more defensive and easily scared for some 30 seconds, choosing more often to skip the opportunity for an attack or counter in favor of defending themselves. The effect starts off strong and gradually wears off over the duration.
Because of the strain put on Amaterasu's voice she cannot use this more than once per fight. It also puts a moderate stamina drain on her: if she could chain her howls together, about five times in succession would leave her dizzy and breathing heavily from exhaustion.
Fluff: Invigorated by her morale-raising howl, Amaterasu may be more aggressive in battle after performing it.


Crunch (300, requires Physical Strength)
A predator's jaws are simple, but effective.

Amaterasu bites her opponent... yup.
While her teeth are powerful and can inflict painful injuries they have the drawbacks of exposing her head to her opponent as she bites them, of potentially hurting her vulnerable maw/mouth against sharp edges, spikes, scales and other natural or armor-type defenses an opponent has and of straining the jaw muscles if their DEF is too high and meets too much resistance. The risk of contracting diseases through the bite also exists.
For obvious reasons, this move is far less effective in her human form than in wolf form (or any form that does not have predator-type teeth).


Youkai Toma (600, requires Physical Strength, Ranged Proficiency)
A pair of dwarven Ceremonial Axes, repurposed into deadly weapons for short- and long-range combat.
Image reference.

A pair of short axes, each about 50cm long and with a 10cm long blade designed for close-range combat typically dual-wielded. Though they look slightly different from each other - a testament to dwarven craftsmanship where each forged weapon is unique, not assembly line products - they are functionally identical. Their light weight allows for quick and precise attacks and doesn't encumber or tire the user much, but they don't have as much raw force and are somewhat lacking in the defense department. Ten to twelve attacks will tire Amaterasu moderately, double that would have her breathing deeply with exhaustion.
The axes are well balanced and light enough that they can also be thrown, with their effective range being ~20 meters. They can fly up to twice as far but would lack the force to penetrate anything meaningful at that point. As they cannot boomerang back or anything fancy like that they must be retrieved by hand.


T2 Power-Up: Kami of the Sun (1500)
Image reference.
Amaterasu draws upon the power of the sun to empower herself. In this state flame wisps circle around her, though these are harmless. Her hair (or fur) and clothes also flutter around slightly, as if caught in a wind that only affects her.
ATK: +4
DEF: +4
SPD: +1
TEC: +1

T2 Assist: Oki(1500)
Image reference.
Oki, Warrior of the Oina tribe, can come to Amaterasu's aid in his wolf form. Much like she in wolf form, he carries his weapon on his back and can wield it with his maw. He uses Amaterasu's Howl, Crunch and Blade of Tsukuyomi moves (though for the latter, his sword has some cosmetic differences).

Stats: 1/3/4/2


Alt Form: Celestial Wolf Form (2000)
Image reference.

Amaterasu takes the wolf form that she was awakened in and spent most of her time with in Nippon, prior to being brought to the Omniverse. In this state she carries her weapons on her back, and her Celestial Brush relocates from her hair to the tip of her tail. Hand-wielded weapons must be held with her maw in this state, but function the same otherwise.

Stats: 1/4/5/1

Note: I have +1 stat boost, hence the total of 11 points.

Howl: Is there a stamina drain or some other downside associated with this? Can you describe how the falloff of effectiveness over the range?

Kami of the Sun: You're missing a stat point here.

Everything else is approved.

:derp: Maths are hard. Changed Kami of the Sun to give +4 ATK (from +3). For Howl, changes are in bold.

Merveilleux. Good to go.

(01-22-2018, 06:31 PM)Hecate Rothchild Wrote: Summon Saishu Sasayaki: (300) Physical/debuff proficiency.

Hecate can quickly channel her spiritual energy into her hands giving form to her two daikatana (5.5feet each in length) the blades remain a constant subfreezing temperature allowing wounds inflicted by her swords to freeze the tissue of the cut, slowing down the effected limb depending on the sevarity of the wound, but also preventing the wound from bleeding,this can be used offensively or defensively. The ice melts over time and is refreshed when additional wounds are inflicted in a nearby location. The slow is due to the build up of ice in the muscular structure of the target  so the deeper the wound the more effect it has. Starts with a numbing sensation and can progress to a point where moving injured limbs becomes painful and difficult. This ability is low strain on Hecate unless she is forced to resummon her swords more than once

How long does the debuff last? It would have to be pretty short in duration if you want it to have a strong effect with a low stamina drain.
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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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