01-19-2018, 10:30 AM
(01-19-2018, 10:13 AM)Hecate Rothchild Wrote: Pardon my misunderstanding but I'm a little confused on how to show how the effect would ramp up, rather I intend it to have a direct effect based on the sevarity of the wound inflicted.
Do you mean if the sword would do more damage to an opponent, the debuff would be worse? If so, you can just say what the 'upper limit' of the strike would deliver. Like "at worst, each strike could cause numbness, with each additional hit causing this effect to become more severe", or something like that. And for the ramping up bit I was meaning like how much stronger would the effect get with each hit against the average person, since you mentioned that it is cumulative. For the duration, you'll need to nerf that a bit since could allow you to possibly immobilize an enemy's limbs for the whole fight, which isn't gonna fly. You might consider making the effect wear off over time, but refresh when struck again, if you'd like.
As for the edits you've made above, you still need to list Physical Strength as a requirement and drop the cost to 300, unless there's some other additional effect I'm not seeing. Also, regular moves would never cost SP so you can take that part out.
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