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Move Approval V
Forge of Solus Prime (600, Physical Attack, Mimic, Buff):
The Forge of Solus Prime was a weapon of the Primes that could be used by Solus Prime and was, in fact, her signature relic. This allowed her to Smith fine blades like the Star Saber, armor such as the Apex Armor, and many other weapons. The Forge of Solus Prime has retained that power in the Omniverse, allowing Jack to craft weapons for others by transfer a copy of his moves (or a move he has mimicked) to one of his allies. To do this, he stands still and focuses for five seconds to summon the hammer and an anvil, taking a singular weapon and setting it on the anvil before charging it up with an overhead smash. This adjusts the weapon to be able to be used by a specified ally. This is not without drawbacks. First, and foremost, Jack is unable to use any move that is connected to one that he has transferred, such as for example if he were to use a Green Lantern Ring as the transferred move, he'd be unable to use any connected that for 1 minutes.

The move allows whoever he copies a move to in this fashion to use one of his moves for 1 minute, as well as any moves connected to it. However, they also receive a temporary copy of any powers and proficiency needed, but only when applied to the move(s) transferred.

The hammer and anvil disappear after they are used to transfer something. Jack can transfer as many objects as he wants, but must summon the hammer and anvil again each time. Alternatively, he can summon the hammer as usual and opt to use it as a weapon instead. The hammer weighs about 150 Kilograms. It is massive, being 10 feet long for the shaft of the hammer while the hammer's hammering portion is about 5 feet in diameter, making it a slow and cumbersome weapon, but also very hard hitting.

Mechanical Hands (900, Physical Strength, Ranged Prof.):
Mechanical Hands Jack had to materialize for himself after the loss of his original limbs. These are powered by the Green Light of Will, and are good at punching things. They are somewhat heavier than his older hands, but can clash with weaponry more comfortably. They can also shoot green plasma blasts that travel at the speed of an arrow, and have a range of 75 feet. One blast can be shot every three seconds per hand. These do light damage.

The mechanical hands also have a 2nd ability that he can choose to utilize. In combat, his abilities in melee were lacking. So, the hands were designed so they could ignite with green plasma after a 4 second charge (during which the hands cannot be used to defend or attack with), allowing chops, or slashes with his hands to do more damage than they should. This does moderate damage, and they remain ignited for two seconds, allowing him to get a solid few attacks in if he times it right.

Spectrum Lantern Ring (300, Ranged Prof, Flight):
A special Power Ring that was forged by Jack using the Forge of Solus Prime. The ring is a prototype and does not possess as many functions as the Oan Power Ring did. In fact, this only has two things that it can do, besides acting as a communicator for Jack to use, as well as a mobile Dataverse Device. This ring at present is capable of channeling the Green Light of Will, and shooting it out as tennis ball sized blasts of energy. Each blast takes about 7 seconds for him to perform with the power ring, during which Jack can move, but has to concentrate so cannot attack. Due to this, they are very powerful. The blasts travel at 1/4 the speed of an arrow. The ring is a work in progress for Jack, but he plans on making it into a replacement for the Oan Power Ring that was stolen from him.

RP Fodder: This also grants him the ability of Flight as long as he is wearing the ring, because of the circuitry inside it.


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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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