Torison cannon: 300 OM, requires debuff and ranged
13 takes 5 seconds to morph his arm, or arm-like appendage, into a large circular cannon the colour of bronze. It can only be shot accurately while 13 is standing still. It sends out a bolt, which travels as fast as a bullet, that will trap an opponent, surrounding with blue, glowing rings , that are only there to show that they have been trapped, rotating around the enemy 5 cm or more away from their body. It will deal above average damage and while an opponent is trapped it will deal low amounts of damage as the torison cannon contorts their body parts. In extreme cases, it can snap an enemy's neck or tear off their limbs, such as against a weak secondary or as a finishing move. Because the barrel is heavy and accurately aiming is difficult, an enemy could attack 13's arm and disrupt the shot. It only takes 5 seconds to charge (which counts as it reloading) but if 13 wants it to hit he'll have to spend an extra 10 seconds aiming which will give enemies time to attack him. If he fires at an enemy that is already trapped then it will deal the impact damage but will not deal additional trapping damage or make it last longer. No matter how badly the cannon twists an enemy's limbs, they will always be able to shoot as well as they would be able to while under pain. Someone could phase or teleport out but it will take them more effort than normal. 13 will trap them for 5 seconds for every point of TEC and ATK he has and the enemy will reduce the amount of time they're trapped for by 5 seconds for every point of ATK and TEC.
Mechendrite harness: 300 OM, requires physical prof
13 has two Mechendrites coming out of his shoulder blades. They are 60 cm long metal tubes with an area on the end where different tools will come out depending on the situation. Other than that, they function like normal arms and will take as much damage as 13's normal arms would.
13 takes 5 seconds to morph his arm, or arm-like appendage, into a large circular cannon the colour of bronze. It can only be shot accurately while 13 is standing still. It sends out a bolt, which travels as fast as a bullet, that will trap an opponent, surrounding with blue, glowing rings , that are only there to show that they have been trapped, rotating around the enemy 5 cm or more away from their body. It will deal above average damage and while an opponent is trapped it will deal low amounts of damage as the torison cannon contorts their body parts. In extreme cases, it can snap an enemy's neck or tear off their limbs, such as against a weak secondary or as a finishing move. Because the barrel is heavy and accurately aiming is difficult, an enemy could attack 13's arm and disrupt the shot. It only takes 5 seconds to charge (which counts as it reloading) but if 13 wants it to hit he'll have to spend an extra 10 seconds aiming which will give enemies time to attack him. If he fires at an enemy that is already trapped then it will deal the impact damage but will not deal additional trapping damage or make it last longer. No matter how badly the cannon twists an enemy's limbs, they will always be able to shoot as well as they would be able to while under pain. Someone could phase or teleport out but it will take them more effort than normal. 13 will trap them for 5 seconds for every point of TEC and ATK he has and the enemy will reduce the amount of time they're trapped for by 5 seconds for every point of ATK and TEC.
Mechendrite harness: 300 OM, requires physical prof
13 has two Mechendrites coming out of his shoulder blades. They are 60 cm long metal tubes with an area on the end where different tools will come out depending on the situation. Other than that, they function like normal arms and will take as much damage as 13's normal arms would.
The soul of the Machine God surrounds thee. The power of the Machine God invests thee. The hate of the Machine God drives thee. The machine god endows thee with life. Live!
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