01-17-2018, 09:58 AM
(01-17-2018, 03:02 AM)The Future Warrior Wrote: Rising Potential -- T2 Powered-up Form -- 1500 OM
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Graowr flares her aura, pouring out energy over a course of three seconds, after which point steam jets from the venting holes in her arms, billowing out into a thick cloud of obscuring, pink smoke and steam. As it engulfs her, there is a violent explosion of power, as she emerges from the cloud in a new, more powerful form. Standing over a foot taller, her skin much more pale, eyes faded to a deep red color, a complete change in attire and her aura fading to a white hue outlined in pale blue flame are all marks of the transformation. It is temporary, but it provides a substantial increase to her combat abilities, and is accompanied by a much more stern, serious and focused outlook, making it doubly dangerous for the short while it lasts. When it wears off, she is similarly surrounded by another cloud of thick, opaque pink smoke before re-emerging in her normal state.
ATK: 8
DEF: 5
SPD: 8
TEC: 1
And...while I'm at it, a couple moves for an upcoming NPC I'm working on.
Repeating Flintlock (Requires: Ranged) 300 OM
A simple flintlock pistol, with four barrels and a rotating chamber. Functions as a standard, one shot per barrel weapon. It packs a moderate punch, but isn't terribly accurate, only having any relaible accuracy out to about 15 meters. It takes 6 seconds to reload each individual barrel, and the Everyman carries an extra four rounds with him at any given time; summoning more beyond that takes two seconds per round. In a pinch, he can technically fire anything that he can fit down one of the barrels, not just the rounds specifically made for it.
Blazing Hot Betty (Requires: Physical Strength, Ranged) 1,200 OM
Blazing Hot Betty is a unique sword, forged from the Everyman's reality-warping powers of CREATIVITY. Rigged together from the remains of a broken lightbulb, a broken wine bottle, and a magnifying glass, it is a standard blade, just over three feet long from pommel to blade point. It is razor sharp, and serves as a solid melee implement, though it is made of glass, and when struck against other weapons it runs the risk of being damage, or breaking altogether. If the blade does break, it can be repairs, though it takes fifteen seconds to do so.
Additional functions of the sword include being able to use the lenses to focus ambient light, heating the blade up to let it deliver an additional punch with its next strike. Focusing the light necessary takes five seconds, and the blade will only remain heated for up to ten seconds, or until a strike is landed, whichever comes first.
The sword can also convert this energy into a blast of light, focused into a laser. It takes 6 seconds to prepare and focus the necessary power, during which time the Everyman must remain stationary. When fired, this burst of energy is no more than three inches in diameter, and can reach up to 30 meters before fizzling out. It has impressive force, and can be sustained up to three seconds before the charge of power runs out.
As a final note, the sword can be lit up like a regular lightbulb. It can be used to light dark areas, or switched on as a sudden surprise in a fight to catch an opponent offguard, temporarily blinding them and shrouding the blade in light, making it harder to judge where it is to block it properly.
Siege Hammer (Requires: Physical Strength) 300 OM
The crazy result of the Everyman using his reality-warping CREATIVITY powers to combine a battering ram with a lance. The result is a solid metal shaft, about two meters long, topped with a massive hunk of metal and iron shaped like a massive sledgehammer head, with one striking face capped with a metallic ram's head. The weapon is extremely slow and ponderous, taking nearly two full seconds just to wind up for a swing, but it hits like a runaway freight train if it connects. It is extremely heavy and unwieldy, however, and with every swing (even if it hits), the Everyman is left unbalanced and recovering for a full second afterward, during which he is completely open.
Snuffy the Pooch -- T1 Assist -- 1000 OM
The Everyman's loyal canine companion. Appears as a perfectly normal, mundane dog, save for the fact that she is purple. Reasonably intelligent and capable, and determined to protect the Everyman.
ATK: 1
DEF: 1
SPD: 2
TEC: 1
MOTHER. FUCKING. LASER BEAM. -- T1 Super Attack (Requires: Ranged) 600 OM
Identical in every respect to the normal usage of Blazing Hot Betty's laser attack, but far more focused and potent. The beam is narrowed down, to just an inch in diameter, and burns a target for three seconds before exploding, throwing the target back with tremendous force -- and also knocking the Everyman off his feet from the recoil. It's a powerful thing, but it's not the best thing to use wildly, due to energy drain.
Blazing Hot Betty: Is there a stamina drain or some other downside attached with the extra effects? You’ll need Debuff as a prereq for the blinding stuff.
Siege Hammer: How big is the head?
Everything else is approved.
(01-17-2018, 03:17 AM)China Wrote: Retroactive move approval requested!
(because no one said in my joining thread that I actually needed a move for this)
Quote:Fine China Arms (300)
(Physical Strength)
In addition to his two normal arms, China has a second pair just beneath the first, which are identical in every way. Each arm is just under three feet long and ends in a five-fingered hand.
Yeah, pretty sure that’s my fault. You’re approved, sorry about that.
(01-17-2018, 03:40 AM)Amaterasu Wrote: Ticking off some stuff from my wishlist :frogbon: Not sure if there's too many things to approve in one go though?
Howl (300, requires Area Attack and Debuff Proficiencies)
Image because why not!
A wolf's howl at night reminds adults and children alike of why they are afraid of the dark.
By raising her head skywards and giving a wolfish howl over the course of ~5 seconds during which she stays still, Amaterasu inspires fear in her enemies while raising her own spirits. While the range at which this effects others is fairly high, clocking in at about 100 meters from her in every direction, the effect diminishes with distance simply because opponents don't hear it that well. Opponents who are hit with the debuff are reminded of her feral heritage and thus find themselves involuntarily more defensive and easily scared for some 30 seconds, choosing more often to skip the opportunity for an attack or counter in favor of defending themselves. The effect starts off strong and gradually wears off over the duration.
Because of the strain put on Amaterasu's voice she cannot use this more than once per fight.
Fluff: Invigorated by her morale-raising howl, Amaterasu may be more aggressive in battle after performing it.
Crunch (300, requires Physical Strength)
A predator's jaws are simple, but effective.
Amaterasu bites her opponent... yup.
While her teeth are powerful and can inflict painful injuries they have the drawbacks of exposing her head to her opponent as she bites them, of potentially hurting her vulnerable maw/mouth against sharp edges, spikes, scales and other natural or armor-type defenses an opponent has and of straining the jaw muscles if their DEF is too high and meets too much resistance. The risk of contracting diseases through the bite also exists.
For obvious reasons, this move is far less effective in her human form than in wolf form (or any form that does not have predator-type teeth).
Youkai Toma (600, requires Physical Strength, Ranged Proficiency)
A pair of dwarven Ceremonial Axes, repurposed into deadly weapons for short- and long-range combat.
Image reference.
A pair of short axes, each about 50cm long and with a 10cm long blade designed for close-range combat typically dual-wielded. Though they look slightly different from each other - a testament to dwarven craftsmanship where each forged weapon is unique, not assembly line products - they are functionally identical. Their light weight allows for quick and precise attacks and doesn't encumber or tire the user much, but they don't have as much raw force and are somewhat lacking in the defense department. Ten to twelve attacks will tire Amaterasu moderately, double that would have her breathing deeply with exhaustion.
The axes are well balanced and light enough that they can also be thrown, with their effective range being ~20 meters. They can fly up to twice as far but would lack the force to penetrate anything meaningful at that point. As they cannot boomerang back or anything fancy like that they must be retrieved by hand.
T2 Power-Up: Kami of the Sun (1500)
Image reference.
Amaterasu draws upon the power of the sun to empower herself. In this state flame wisps circle around her, though these are harmless. Her hair (or fur) and clothes also flutter around slightly, as if caught in a wind that only affects her.
ATK: +3
DEF: +4
SPD: +1
TEC: +1
T2 Assist: Oki(1500)
Image reference.
Oki, Warrior of the Oina tribe, can come to Amaterasu's aid in his wolf form. Much like she in wolf form, he carries his weapon on his back and can wield it with his maw. He uses Amaterasu's Howl, Crunch and Blade of Tsukuyomi moves (though for the latter, his sword has some cosmetic differences).
Stats: 1/3/4/2
Alt Form: Celestial Wolf Form (2000)
Image reference.
Amaterasu takes the wolf form that she was awakened in and spent most of her time with in Nippon, prior to being brought to the Omniverse. In this state she carries her weapons on her back, and her Celestial Brush relocates from her hair to the tip of her tail. Hand-wielded weapons must be held with her maw in this state, but function the same otherwise.
Stats: 1/4/5/1
Note: I have +1 stat boost, hence the total of 11 points.
Howl: Is there a stamina drain or some other downside associated with this? Can you describe how the falloff of effectiveness over the range?
Kami of the Sun: You're missing a stat point here.
Everything else is approved.
Daniel Wrote:gonna milk the shit out of those milkies
Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.
Alex Wrote:clowns don't have marriage rights


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