Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Albert Wesker
#4
Bases



The Arklay Mansion

[Image: lDLHa9B.jpg]


Facilities/Description

[spoiler]
Situated within the Raccoon Forest, on the slopes of the Arklay Mountains, far to the south in the Palr Moors. An extremely isolated location, well away from much of anything, just the way its owner prefers it.

The mansion, named after the mountains on which it is situated -- and after the mountains the original form of it, the Spencer Mansion, on Wesker's own home world version of Earth, was located in -- is very large. It encompasses two full floors, as well as a fairly sizable attic and basement level. The contents have been changed slightly from their original configuration, moving away from the somewhat ostentatious and grand notions it once possessed.

The first floor contains most of the more mundane facilities of the mansion. A handful of guest rooms. A sizable library for storing various harmless information and general reading material. The kitchen and a rather large dining area. An interior courtyard and a small garden, in the center of which can be found a curtain fountain which houses the recall station for the base. Equipped with a motion sensor, whenever someone is detected within, as they return, a section of the curtain ceases its flow to allow exiting. When they have moved approximately ten feet away, flow resumes, hiding the device from casual sight.

The first floor also connects to an external garage, which houses a handful of vehicles as necessary for travel, as well as tools and equipment for maintaining, modifying and 'upgrading' them. It is connected to an adjoining small courtyard, most often covered when not in actual use, which features a helipad and the helicoptor which is the pride and joy of LONE WOLF, as well as the facilities necessary to perform maintenance and repairs, restock its ammunition or change its armaments as the situation dictates.

The first floor is also the location of the staff responsible for the upkeep and activity of the mansion, but not tasked with defending it. Those who oversee various cleaning and organizing tasks, preparing food and the like, as well as tending to any guests that arrive -- whether allowing them in in Wesker's absence, or alerting him to their presence if he should be present, along with arious and sundry mechanics, for tending to the needs of the mechanized means typically employed. A staff of eight such personnel are present.

Finally, the first floor connects to the adjoining lodgings and quarters for the mansion's security staff and other personnel. Space for approximately two dozen individuals, alternating shifts and patrols to keep the mansion constantly watched and defended. The quarters of the Delta Team are also located here, as well as lodgings for agent HUNK when he is not otherwise deployed.

Wesker's personal quarters are on the second level, along with his study and trophy room for storing items of interest or amusement to him, gathered during his exploits and trips out into the Omniverse as a whole. The remainder of the second floor is occupied with various other rooms, designed to be bedrooms and living quarters, each one featuring its own bathroom and ample space for storage. There are eight of them on the floor, intended to be used for any long-term allies, should Wesker make any in the future. The second floor is also home to a fairly sizable meeting room, for discussing and formulating plans and courses of action, with sufficient space to seat Wesker and up to twelve others at the central table.

The attic is mostly unremarkable. It covers nearly the same area as the lower floors, though exists mostly as storage, containing various goods and items for use by the staff of the mansion as needed. Though it does contain several smaller rooms which could be used as living areas or accomodations at need. The only oddity is a blocked and sealed off area, occupying nearly a third of the total attic space, with no visible way to get in from the attic itself. This is something of a private sanctum or lair for Wesker, containing a potent computer and communications system, allowing control of the automated portion of the mansion's defenses, as well as space for future...improvements and upgrades.

The basement houses many more facilities and empty space for further additions. As of now, it houses only basic facilities for imprisoning and detaining subjects, as well as medical facilities for non-critical treatment, and storage space for additional supplies as needed. Space is marked out for improvements and future installations at a later date.[/spoiler]


Defenses

[spoiler]
[Image: KBJOB0S.png]

Given its lonesome placement, in an area known for being dangerous, it is quite well-defended and secured.

The first line of defense is a very minor one: simple wall and gate, constructed around the outer perimeter of the mansion's grounds, standing five meters in height. Heavily reinforced and sturdy, its metal construction means it would be incredibly difficult (though far from impossible) to break it down. It is electrified to prevent easy climbing, as well.

The next line of defense is one not immediately obvious: a combination of cameras and security monitoring, to ensure that most who encroach will be spotted swiftly, and the fifty-yard radius "no-man's land" around the mansion leading up to the wall. Completely open territory, with no cover or anything to hide behind. A hazardous approach to any unwanted guests, when combined with the next defensive implement.

A staff of trained and competent guards. Twenty-four are on standby at all times. One-third of this number is always present and active, at the ready to respond to threats, and the remainder can be swiftly roused and ready for combat. They are competent, equipped with effective combat gear -- body armor, an assault rifle and sidearm, and grenades. They have been specially trained to work as a team, and are an effective fighting force, though far from an insurmountable obstacle.

The remainder of defenses are more mundane. Every wall and door within the mansion is sturdily reinforced, making them difficult to break down or through. Most doors are likewise equipped with locks intended specifically to be highly difficult to try and pick or unlock without their proper key -- a throwback to the eccentricity of Spencer's original design. There are even a handful of moving walls, designed to block off hallways and passages and irritate and slow down, rather than stop, any unwanted guests. Every door and such hidden or movable wall in the mansion can be controlled remotely -- opened, closed, locked or unlocked -- from Wesker's primary control room.[/spoiler]


Messages In This Thread
Albert Wesker - by Albert Wesker - 06-15-2017, 09:06 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)