01-15-2018, 08:19 AM
Try and write changes in bold next time.
Axe:
>Technically not a semi-circle with those dimensions, I get what you mean though. This is fine.
Harness:
>You don't need hivemind, just ranged.
>Read over your move and my comments again, it's unclear what you mean when you say "The mechendrites can be disabled but they'll have to be focused on."
>I'm going to say this should be tiring to use often, because of the recoil.
Cannon:
"5 seconds for every point of DEF and SPD."
>I disagree. It should probably be your ATK + TEC against their ATK + TEC. DEF will just make it hurt less, and their SPD won't help if they're stuck there. Meanwhile, their ATK could help them force their way out, and TEC to manoeuvre their way out.
>"13 can also use it as a makeshift club but only if he has no other option." You don't need this comment. Anyone can hit someone else with their gun and use it as a club - as long as you're fine with it basically being useless. Also, physical attack wouldn't be a requirement.
>Reread my comments from before.
Master:
>"The Emperor can use up to 3 powers per round and each power once except for smite" Again, I don't consider this to be a drawback. I doubt you'd want to use them more than once in a round. Once per fight, maybe. But even then, you've got lots of powers so it hardly matters that you can only use each one once - it's just a waste of OM. You'd basically be throttling your versitality for no real gain.
>Barrier: What shape is the shield? It's unclear if it's a bubble, or something a centimetre from their skin, etc. Also, can the ally attack as usual through the shield/with the shield around them?
>Shroud: This is just an area attack supporting effect in my opinion, so I can't see it needing ranged materialise. The shield does though, since you're creating the physical thing around an ally.
>Some of these powers would reasonably be more tiring than others - shroud is weak, smite is strong for example.
Axe:
>Technically not a semi-circle with those dimensions, I get what you mean though. This is fine.
Harness:
>You don't need hivemind, just ranged.
>Read over your move and my comments again, it's unclear what you mean when you say "The mechendrites can be disabled but they'll have to be focused on."
>I'm going to say this should be tiring to use often, because of the recoil.
Cannon:
"5 seconds for every point of DEF and SPD."
>I disagree. It should probably be your ATK + TEC against their ATK + TEC. DEF will just make it hurt less, and their SPD won't help if they're stuck there. Meanwhile, their ATK could help them force their way out, and TEC to manoeuvre their way out.
>"13 can also use it as a makeshift club but only if he has no other option." You don't need this comment. Anyone can hit someone else with their gun and use it as a club - as long as you're fine with it basically being useless. Also, physical attack wouldn't be a requirement.
>Reread my comments from before.
Master:
>"The Emperor can use up to 3 powers per round and each power once except for smite" Again, I don't consider this to be a drawback. I doubt you'd want to use them more than once in a round. Once per fight, maybe. But even then, you've got lots of powers so it hardly matters that you can only use each one once - it's just a waste of OM. You'd basically be throttling your versitality for no real gain.
>Barrier: What shape is the shield? It's unclear if it's a bubble, or something a centimetre from their skin, etc. Also, can the ally attack as usual through the shield/with the shield around them?
>Shroud: This is just an area attack supporting effect in my opinion, so I can't see it needing ranged materialise. The shield does though, since you're creating the physical thing around an ally.
>Some of these powers would reasonably be more tiring than others - shroud is weak, smite is strong for example.

