[spoiler]The red axe: 300 OM, requires melee prof
A red, oversized omnissian axe which is about 1 and a half meters high with a cog shaped blade. It is used as a heavy chopping device to get through armour but it can't be used quickly or with as much skill. Because it's unwieldy, its main use is keeping enemies away so 13 can have more room to use his guns. It is attached to 13's back by a magnet in his spine, it takes 3 seconds to take out and put back.
Mechendrite harness: 300 OM, requires hive mind
13's body is covered in mechendrites, small metal arms that can be used to hold and fire up to two of his ranged weapons at once. If 13 is firing with the mechandrite guns and has one in his hand he will have to fire much slower and it will be more inaccurate because of how much concentration he needs to use multiple weapons at once.
Torison cannon: 900 OM, requires debuff, physical and ranged
13 takes 5 seconds to morph his arm, or arm like appendage, into a large circular cannon the colour of bronze. It can only be shot accurately while 13 is standing still. It sends out a bolt that will trap an opponent depending on their SPD and DEF vs 13's TEC and ATK, surrounding with blue, glowing rings rotating around the enemy 5 cm or more away from their body. It will deal above average damage and while an opponent is trapped it will deal low amounts of damage as the torison cannon contorts their body parts. In extreme cases it can snap an enemy's neck or tear off their limbs, such as agianst a weak secondary or as a finishing move. It only has 1 shot in the barrel and reloading takes 10 seconds. Because the barrel is heavy and accurately aiming is difficult, an enemy could attack 13's arm and disrupt the shot. It only takes 5 seconds to charge (which counts as it reloading) but if 13 wants it to hit he'll have to spend an extra 10 seconds aiming which will give enemies time to attack him. 13 can also use it as a makeshift club but only if he has no other option. If he fires at an enemy that is already trapped then it will deal the impact damage but will not deal additional trapping damage or make it last longer. No matter how badly the cannon twists an enemy's limbs, they will always be able to shoot as well as they would be able to while under pain.
Master psyker (X00) requires ranged prof, ranged materialize prof, telepathy, homing, area defense
The Emperor can use up to 5 powers per round and each power once except for smite, it is taxing on his body and all of his concentration must be on the move to use it.
Terrifying visions, The emperor fills the mind of an enemy with visioins of torment and what scares them most, making them more likely to keep their distance and attack less for 30 seconds depending on their TEC vs The Emperor's TEC. This takes 15 seconds to charge and will not be as effective against foes with suppression or enhanced senses.
Gaze of the Emperor, The emperor's eyes blaze in vengeful fury and as his rage is made manifest and he shoots twin red beams through his eyes at the nearest target. It will almost always pierce the target but will only deal the amount of damage that would've happened if it dissipated on the enemy's skin. He can not move his head while using this move and the beam only extends 20 metres. It takes 10 seconds to charge up and can be detected by fire appearing in The Emperor's empty eye socket.
Smite, Lightning shoots from The emperor's skull, hitting and shocking an enemy. This can be used multiple times but it becomes more and more difficult to use each time. This takes 5 seconds to charge with each consecutive use adding another 2 seconds to the charge time. The difficulty will reset as the round ends.
Psychic barrier, The emperor forms a psychic barrier surrounding an ally which will make them be slightly less affected by every enemy attack at the expense of a higher energy cost to The emperor. This takes 15 seconds to charge and will be shown by the ally being covered in a clear blue substance that coverse their body.
Nightshroud, The Emperor summons a shadow out of the warp, covering an area in a 12 feet high and wide bubble. From outside, it will look like a section of the world is now in twilight but people inside will see the rest of the battlefield in sunset levels of light. This takes 10 seconds to charge and will fade after a minute, enemies with enhanced senses will be able to completely ignore the bubble.
I'm not going to buy all of those at once but they're the powers I'll start off with[/spoiler]
A red, oversized omnissian axe which is about 1 and a half meters high with a cog shaped blade. It is used as a heavy chopping device to get through armour but it can't be used quickly or with as much skill. Because it's unwieldy, its main use is keeping enemies away so 13 can have more room to use his guns. It is attached to 13's back by a magnet in his spine, it takes 3 seconds to take out and put back.
Mechendrite harness: 300 OM, requires hive mind
13's body is covered in mechendrites, small metal arms that can be used to hold and fire up to two of his ranged weapons at once. If 13 is firing with the mechandrite guns and has one in his hand he will have to fire much slower and it will be more inaccurate because of how much concentration he needs to use multiple weapons at once.
Torison cannon: 900 OM, requires debuff, physical and ranged
13 takes 5 seconds to morph his arm, or arm like appendage, into a large circular cannon the colour of bronze. It can only be shot accurately while 13 is standing still. It sends out a bolt that will trap an opponent depending on their SPD and DEF vs 13's TEC and ATK, surrounding with blue, glowing rings rotating around the enemy 5 cm or more away from their body. It will deal above average damage and while an opponent is trapped it will deal low amounts of damage as the torison cannon contorts their body parts. In extreme cases it can snap an enemy's neck or tear off their limbs, such as agianst a weak secondary or as a finishing move. It only has 1 shot in the barrel and reloading takes 10 seconds. Because the barrel is heavy and accurately aiming is difficult, an enemy could attack 13's arm and disrupt the shot. It only takes 5 seconds to charge (which counts as it reloading) but if 13 wants it to hit he'll have to spend an extra 10 seconds aiming which will give enemies time to attack him. 13 can also use it as a makeshift club but only if he has no other option. If he fires at an enemy that is already trapped then it will deal the impact damage but will not deal additional trapping damage or make it last longer. No matter how badly the cannon twists an enemy's limbs, they will always be able to shoot as well as they would be able to while under pain.
Master psyker (X00) requires ranged prof, ranged materialize prof, telepathy, homing, area defense
The Emperor can use up to 5 powers per round and each power once except for smite, it is taxing on his body and all of his concentration must be on the move to use it.
Terrifying visions, The emperor fills the mind of an enemy with visioins of torment and what scares them most, making them more likely to keep their distance and attack less for 30 seconds depending on their TEC vs The Emperor's TEC. This takes 15 seconds to charge and will not be as effective against foes with suppression or enhanced senses.
Gaze of the Emperor, The emperor's eyes blaze in vengeful fury and as his rage is made manifest and he shoots twin red beams through his eyes at the nearest target. It will almost always pierce the target but will only deal the amount of damage that would've happened if it dissipated on the enemy's skin. He can not move his head while using this move and the beam only extends 20 metres. It takes 10 seconds to charge up and can be detected by fire appearing in The Emperor's empty eye socket.
Smite, Lightning shoots from The emperor's skull, hitting and shocking an enemy. This can be used multiple times but it becomes more and more difficult to use each time. This takes 5 seconds to charge with each consecutive use adding another 2 seconds to the charge time. The difficulty will reset as the round ends.
Psychic barrier, The emperor forms a psychic barrier surrounding an ally which will make them be slightly less affected by every enemy attack at the expense of a higher energy cost to The emperor. This takes 15 seconds to charge and will be shown by the ally being covered in a clear blue substance that coverse their body.
Nightshroud, The Emperor summons a shadow out of the warp, covering an area in a 12 feet high and wide bubble. From outside, it will look like a section of the world is now in twilight but people inside will see the rest of the battlefield in sunset levels of light. This takes 10 seconds to charge and will fade after a minute, enemies with enhanced senses will be able to completely ignore the bubble.
I'm not going to buy all of those at once but they're the powers I'll start off with[/spoiler]
The soul of the Machine God surrounds thee. The power of the Machine God invests thee. The hate of the Machine God drives thee. The machine god endows thee with life. Live!
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