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Move Approval V
(01-10-2018, 09:38 PM)Erik Vrell Wrote: Mindbreak: T1 super utility (600) (Requires ranged proficiency, debuff, homing.)

Erik focuses his energy for 5 second before releasing it at a single opponent within 10 metres as a wave of twisting violet energy. If they do not use a tier 1 super defence to block it, the psychic power will break their minds temporarily, stunning them for 10 seconds before their minds return to normal. This move is moderately taxing to use. Sometimes Erik may physically put a hand on the head of his victim, but this has no additional benefits.

Psi form: T1 super defence (600) (Requires phasing)

When Erik notices an especially powerful attack incoming, he turns his entire body into violet light and mist, causing the attack the past right through him. Allows Erik to dodge a single T1 super move. More powerful attacks will still damage him to a degree.

Volatile arrow: T2 super attack (800) (Requires ranged proficiency, area attack)

Erik summons his great psi bow and pulls the string back. An arrow forms in the bow and after 5 seconds, Erik fires it at an opponent. It travels at about 10 metres per second and does high damage. What separates this move from the great psi bow is that once the arrow hits a foe, it sticks in them for another few seconds before detonating. The detonation does similar damage to the strike, and a T1 defence will block either the initial hit or the explosion. The explosion is two metres in diameter, and while uncommon, multiple enemies can be hit by the detonation if they are close enough, dealing similar damage to a T1 super attack.

All good.

(01-11-2018, 03:32 AM)Alexander Anderson Wrote: Bayonet Storm (Requires: Ranged, Area Attack) -- 300

Anderson prepares this attack in a manner almost identical to his Bayonet Swarm, but as opposed to simply hurling the handfuls of blades directly at his target, he hurls them into the sky. They vanish seemingly without a trace, until 3 seconds later there is a rumble in the sky, a silvery flash of lightning, and the silver bayonets start to fall, in much greater numbers than the ten that were thrown. They pour down like rain, blanketing a large area thirty meters in radius with the deadly hail. Individually each blade does only minor damage as it falls, but the sheer quantity makes dealing with them a worrying proposition. The entire process takes nearly eight seconds to prepare, including drawing, preparing, and throwing the blades, then the short wait until they begin to fall; during all of this time save the wait until they begin to fall, Anderson must remain stationary to prepare and imbue the attack with the proper energy. The rain of blades will persist for fifteen seconds, after which it will end. The falling blades all shatter or break on impact, rendering them useless after their initial impact. Summoning such absurdly vast numbers of his blades in such a manner is quite taxing, rendering this an ineffective attack to use multiple times in a single battle, and even one use leaving him notably winded.


Flying Guillotine (Requires: Physical Strength, Super Jumping (any level), Burst Movement) -- 300

Anderson adopts a low crouch, shifting his posture to one suited for springing suddenly in any direction, waiting for two seconds. After which he will burst forward as quickly as he is able toward his opponent, and leap into the air. Along the way he will draw one of his bayonets into each hand, if he does not already have one, and then leap into the air. Coming down on his target like a thunderbolt, he will deliver a single, quick strike of monstrous force, using all his weight, momentum and gravity itself to assist the blow, both blades trailing an arc of glittering silver in their wake. The strike is designed to hammer down and smash his opponent flat, as well as deliver a heavy blow across their torso. The attack is simple and easily seen coming by a skilled enough opponent, but very potent if it should connect. The sheer force of it is almost always enough to destroy the bayonets used in the attack if it connects, leaving Anderson momentarily unarmed. It is moderately draining to use, as well, though not enough that just once or twice would leave him unable to fight.

Bayonet Storm: Does the cast time require his full concentration, or can he parry and use other moves or something so long as he's stationary?

Flying Guillotine: Approved!
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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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