01-09-2018, 05:46 PM
(01-06-2018, 03:08 PM)Moon Knight Wrote: Energy Shield (Requires Physical Proficiency) - 300 OM
Measuring at 2.5 ft in diameter, it is practically an unbreakable energy shield that resembles Captain America's realistic vibranium version. Connected via energy projector on Moon Knight's left gauntlet, the energy shield virtually weightless. The Shield is able to be used as a melee weapon but with Moon Knight's skills, it's better suited to defending absorbing and deflecting attacks.
Staff Slam (Requires Physical and Area Attack Proficiency) - 300
Jumping into the air Moon Knight brings his staff over his head before slamming it hard into the ground causing a small area of damage. This staff slam is powerful enough to take several enemies off the ground, dealing a fair amount of damage. The area of affect covers enough ground to knock over at least a small surrounding mob. Using this attack for extended times can tire Moon Knight.
Energy Shield: You’ll need to up the price to 600 if you want it to be an effective melee weapon, unless you want it to just be fodder and deal very little damage. Also, if the shield is truly unbreakable, expect some of the damage from stronger attacks to get through the shield in whatever manner you’d like to describe it (magic, painful vibrations, etc.). Otherwise it’s a little unbalanced and you’d need to add some downsides here.
Staff Slam: Can you be more specific about the range this covers? Does it have a cast time or does he just jump up and slam down immediately? Can you also clarify the stamina drain? Right now it’s pretty vague since basically any move could wear someone down over time.
(01-06-2018, 10:05 PM)Kopaka Wrote: Horowhenua - Tier 1 Offensive Super Move (Requires Ranged Proficiency, Area Proficiency) 600 OM
Kopaka takes four seconds to spread his arms wide and call a surge of elemental power from within himself. As his eyes flare brightly, a curtain of heavy ice and powdered snow shimmers into existence behind him. At the apex of its accumulation, Kopaka throws his hands forwards and a veritable avalanche of ice hurls past him in a solid wave that roughly measures thirty feet wide by twelve feet tall. It travels at about 60 mph for up to one hundred feet, smashing through non reinforced structures and bowling over any target in its path. Targets that are caught in the avalanche are carried along with the wave until they crash into a hard enough surface to stop them or the wave stops.
Kopaka cannot move during the charging phase of Horowhenua and neither can he move during its execution. All other ongoing moves, such as illusions or blizzards, must be canceled before execution.
Whakakore i te Roro - (Requires Ranged Proficiency, Homing, Area, Debuff, Telepathy) 300 OM
Kopaka takes 1.5 seconds to switch his mask of power to the Kanohi Komau. The mask of Mind Control is worn, it allows Kopaka to instantly activate a powerful psionic blast that induces mental pain in anyone caught within its area. The blast manifests as a thirty degree cone emitted outwards from Kopaka's face up to fifty feet, and requires all of Kopaka's attention to maintain, though he can walk slowly while doing so. Targets that are closer to the tip of the cone suffer more pain and are liable to be nearly incapacitated than those at the extreme limit of its range, who may only be slightly dazed.
The mental pain causes no actual damage, and ceases as soon as the target is out of the psionic cone. In addition, targets that have their own telepathy or twice Kopaka's TEC score can shrug off the pain with a little concentration. Maintaining the blast is strenuous on Kopaka's own mind, and if he uses the move for more than four seconds, he will receive mental pain feedback and be stunned for an additional four seconds.
Kaha Taiepa o Whaiaro – Tier 2 Defensive Super Move (Requires Area Shield Proficiency) 800 OM
Kopaka calls upon the power of the Kanohi Hau, the Great Mask of Shielding. After a 1.5 second activation period, a brilliant, electric blue veil of light surrounds Kopaka's entire body, granting him near unlimited protection to attacks of equal strength or lower. The shield only works, however, if Kopaka is able to see the attack coming, so sneak attacks and attacks from invisible opponents pass right through the Hau's shield. Kopaka can maintain the shield for 5 seconds. This move is identical to the Tier 1 variant, aside from its magnitude.
Kaha Rawa – Tier 1 Power-Up
Kopaka takes 1.5 seconds to switch to his Kanohi Pakari, the Great Mask of Strength. While utilizing the power of this Kanohi, it inherently boosts the Toa's brute strength and ability to endure great physical punishment. The sharp boost in strength naturally gives Kopaka a slight boost to his ability to run, climb, or perform other athletic feats.
ATK: +2
DEF: +2
SPD: +1
TEC: -
All approved!
(01-07-2018, 02:58 AM)Renji Wrote: Demon Scent (600) (Requires Enhanced Senses, Vita Compass) Tier one utility super move
[spoiler] Kuzuru’s sense of smell is far above the average humans, normally this allows him to keep tabs on everyone in his vicinity based on smell alone. However, should he become fixated on hunting a singular target, he can focus his bloodhound-like nose to track said individual. All that is required is a bit of his target’s blood which he must inhale. The blood used for this must either be fresh or have been preserved well. Once he inhales his target’s blood he loses the ability to detect anything through his enhanced senses except for his them. He is able to detect his target out to a maximum range of five miles and the effects last for one hour, after which another bit of blood must be inhaled. This hyper-focus is taxing on the demon and he must expend one SP. Blood doesn’t necessarily need to be used, and any life-giving substance may be used such as oil for a robot or mana for an elemental. [/spoiler]
Darkchip: Dark Burn (300) (Requires Physical Strength, Ranged Proficiency)
[spoiler] Abusing Nebula’s darkchips has altered Kuzuru’s body on a fundamental level, allowing him to access remnants of their power. Kuzuru can ignite his body with a cloak of violet flames, burning anyone and anything nearby. He can only sustain this intense flame for a few seconds before it is extinguished. His body is not completely immune to these flames and will suffer a few burns with each activation. [/spoiler]
Darkchip: Discord (300) (Requires Ranged Proficiency, Debuff Proficiency, Area Attack Proficiency)
[spoiler] Abusing Nebula’s darkchips had altered Kuzuru’s body on a fundamental level, allowing him to access remnants of their power. By throwing up a devil horns Kuzuru and praying to the gods of rock and roll for three seconds he can summon a wicked jet black guitar. Kuzuru can play this guitar normally and it is loud as if it was connected to an invisible amp. However by playing a particularly wicked lick or a grimy power chord Kuzuru can unleash the power of very terrible rock and roll. Once unleashed the guitar fires a cone of concentrated noise up to an effective distance of 25 feet. While this cacophony is not physically damaging it does inflict a myriad of maladies. Those affected by Kuzuru’s stylings are left with muddled hearing, blurred vision, and a general sense of confusion. These effects last for a few seconds before dissipating. Kuzuru can only unleash the power of rock and roll once per round and can fire the cone twice per round. [/spoiler]
Demon Scent: I’m gonna tap Omni on this one to see what he thinks, ‘cause it seems preeeetty stronk. Stay tuned!
Dark Burn: Roughly how damaging is this? Does it have a cast time? Does he need to concentrate and/or stand still to cast or maintain it? What’s the stamina cost? Can he use other moves?
Discord: How wide does the cone get? Can he move around while using this? Does he need to concentrate? What’s the stamina drain or cost? Can he use other moves at the same time? For the bit at the end you’ll need to describe it using time or something if you want a cooldown, rounds can vary in length IC so they’re not used as a measure of time unless they’re a super move.
Daniel Wrote:gonna milk the shit out of those milkies
Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.
Alex Wrote:clowns don't have marriage rights

