01-06-2018, 08:17 PM
Seele Schneider (900 OM) (Requires Physical, Ranged, and Area Attack Proficiencies)
Image
[spoiler]
A Quincy weapon of considerable potency, it drains the spiritual energy in the atmosphere to form a blade that oscillates rapidly, akin to a chainsaw, making it effective in slicing through other objects and energy-based attacks with an ease relative to their size. The denser the attack or object, the more difficult it is to cut through. Thus, it is only effective against weaker attacks and defenses.
Cole’s version of the weapon differs from the norm, as he modernized its design to make it compatible with his Quincy bow. While its base form and sword form are similar, it being a thin, long hilt with a hook at the end with no guard on top, from where the long, thin, straight, 60 cm double-edged blade. The hilt takes a moment to materialize, with the blade then taking an additional four seconds to fully form, but doing so only requires a moderate amount of focus, permitting movement in an intense battle.
The weapon features a passive charge-up as it is active in its blade form, over time gathering energy for a singular purpose. Unlike the original, its charge-up does not gain boosts for cutting through enemy attacks. Overall, it takes a solid minute for it to be ready. If the energy blade is destroyed, its charge-up is paused until the blade can be reformed, taking the same amount of time as before. If the hilt is destroyed, however, the whole charge is lost.
As the blade charges, Cole is unable to draw upon energy around him as easily to reload or charge up attacks. Other techniques requiring such, such as Sutakira, are flat out unusable. Meanwhile, the reload time on his Quincy Bow is doubled, effectively reducing its fire rate. Furthermore, if one of them is destroyed, it requires double the time to rematerialize it. Not to even mention that he’s reduced to one, at most, given that he needs a free-hand for the sword.
When fully charged, Cole may use other techniques once again. Furthermore, he can transform the blade and hilt into an iridescent bullet of energy, load it into one of his magnums, and fire it. The resulting attack is highly potent compared to Cole’s normal bolts, creating a round that soars through the air, cutting through obstacles and weak defenses with ease due to the bullet retaining the chainsaw nature of the blade it was born from, until it hits the target with heavy force. It further creates an explosion from the point of contact, sending out shards of energy as shrapnel in an area of twelve feet in diameter by six in height, effectively making it a small grenade. The bullet itself does not track nor shift in its flightpath, and travels at the same speed as a bullet.
The Seele Schneider will be a requirement for techniques that alter its functionality.
[/spoiler]
Cost determined by:
-300 OM base
-300 OM for cutting through enemy attacks
-300 OM for charge-up and bullet form.
Correct me if I'm wrong.
Furthermore, I wanted suggestions for the size of the detonation on top of general thoughts. I don't think I missed anything, but I could be wrong. Also, I’m thinking I need another drawback or two to justify the move. Also, for the frag grenade aspect, I wanted thoughts on the size of the affected area.
Image
[spoiler]
A Quincy weapon of considerable potency, it drains the spiritual energy in the atmosphere to form a blade that oscillates rapidly, akin to a chainsaw, making it effective in slicing through other objects and energy-based attacks with an ease relative to their size. The denser the attack or object, the more difficult it is to cut through. Thus, it is only effective against weaker attacks and defenses.
Cole’s version of the weapon differs from the norm, as he modernized its design to make it compatible with his Quincy bow. While its base form and sword form are similar, it being a thin, long hilt with a hook at the end with no guard on top, from where the long, thin, straight, 60 cm double-edged blade. The hilt takes a moment to materialize, with the blade then taking an additional four seconds to fully form, but doing so only requires a moderate amount of focus, permitting movement in an intense battle.
The weapon features a passive charge-up as it is active in its blade form, over time gathering energy for a singular purpose. Unlike the original, its charge-up does not gain boosts for cutting through enemy attacks. Overall, it takes a solid minute for it to be ready. If the energy blade is destroyed, its charge-up is paused until the blade can be reformed, taking the same amount of time as before. If the hilt is destroyed, however, the whole charge is lost.
As the blade charges, Cole is unable to draw upon energy around him as easily to reload or charge up attacks. Other techniques requiring such, such as Sutakira, are flat out unusable. Meanwhile, the reload time on his Quincy Bow is doubled, effectively reducing its fire rate. Furthermore, if one of them is destroyed, it requires double the time to rematerialize it. Not to even mention that he’s reduced to one, at most, given that he needs a free-hand for the sword.
When fully charged, Cole may use other techniques once again. Furthermore, he can transform the blade and hilt into an iridescent bullet of energy, load it into one of his magnums, and fire it. The resulting attack is highly potent compared to Cole’s normal bolts, creating a round that soars through the air, cutting through obstacles and weak defenses with ease due to the bullet retaining the chainsaw nature of the blade it was born from, until it hits the target with heavy force. It further creates an explosion from the point of contact, sending out shards of energy as shrapnel in an area of twelve feet in diameter by six in height, effectively making it a small grenade. The bullet itself does not track nor shift in its flightpath, and travels at the same speed as a bullet.
The Seele Schneider will be a requirement for techniques that alter its functionality.
[/spoiler]
Cost determined by:
-300 OM base
-300 OM for cutting through enemy attacks
-300 OM for charge-up and bullet form.
Correct me if I'm wrong.
Furthermore, I wanted suggestions for the size of the detonation on top of general thoughts. I don't think I missed anything, but I could be wrong. Also, I’m thinking I need another drawback or two to justify the move. Also, for the frag grenade aspect, I wanted thoughts on the size of the affected area.

