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Move Approval V
@ Desman Black:

[spoiler]
(01-02-2018, 11:52 AM)Desman Black Wrote: Blown Away- 300 OM (Requires: Area Attack, Physical Attack)
Desman takes a 3 sec charge-up time, during which he can not move, to absorb Air into his body before releasing it all in a sudden gust of wind releasing outwards from his abdomen (not hitting any opponents or allies above him, but hitting anyone in the whole 360 degrees around Des). This wind is not damaging and hits friend and foe alike, pushing them out about 20ft away from Desman. Targets have to be within 12ft of Des to be hit by the move in the first place, and people with a DEF lower than Des's ATK may be pushed back further, while people with a DEF higher than Des's ATK won't be pushed back as far.

Approved![/spoiler]

@ Leonardo Watch:

[spoiler]
(01-02-2018, 05:32 PM)Leonardo Watch Wrote: Hacked eyes – 300 – Ranged proficiency, Debuff proficiency, Telepathy

Leo concentrates for 2 seconds, targets someone on his field of vision, and then takes control of their sight, allowing Leo to see and shift their gaze as if their eyes were his. The debuff lasts up to 10 seconds, and does no damage. Instead, Leo mostly uses it to mess with his enemy's attacks (it's hard to aim when you can't control your own sight), but it can be used to check what they're seeing too.

It's worth mentioning that Leo doesn't directly control his target's eyes; the debuff works more akin to a sofisticated illusion than a telekinetic attack. This means that what the target sees under the effect is not really what their eyes are perceiving, and so are Leo's (since he's seeing what his target does – the distortions from this move included).

Maintaining the debuff takes Leo's full concentration; not only he can't use his other moves while active, but doing anything more taxing than slow movements can break the effect, including receiving any kind of damage. Because of this, crossing the soft limit of his powers automatically cancels the move, so it's unavailable past it.

Depending on the difference between Leo's TEC and his target's, they may be able to resist the debuff, although at least the first second of it will always work as intended, mostly because one needs to realize they're under the effect to fight it. Since its working is subtler than his other attacks, if Leo is not actively shifting his target's vision, they may not notice they're under it. Targets with Insight, Telepathy, and Foresight are better at detecting it.

The higher the target's TEC, the easier is it to notice and resist the effect. It has full effect on targets with half or less than Leo's TEC, and no effect past 2 TEC points over Leo's.

The soft limit for this move stands at 10s (one use at full duration).




The soft limit thing
Leonardo Watch Wrote:Using his powers won't tire him in the slightest. However, there's still limits on how much time he can use them and/or how much stress his eyes can stand:
Soft limit: after a certain amount of use, Leo will start feeling the first symptoms of overuse. Crossing the soft limit will make Leo feel pain and dizziness while using his powers from that moment onwards. The more he uses them after crossing it, the stronger the negative side effects.
Hard limit: he's in pain, bleeding, shaking, and can barely stand. He can't use his powers anymore until proper rest.

These effects are acumulative throughout his whole move set, but how much they "add to the cap" will depend on the specific move in question.

Approved![/spoiler]

@ Warren Zimmer:

[spoiler]
(01-03-2018, 11:00 PM)Warren Zimmer Wrote: Posting these moves up for an NPC I am about to make, for Warren that has existed in the past. 

NFL- R (Ranged Proficiency,  300 OM,  RP Fodder.):

The NFL-R is a watch like device that shoots a 7-14 inch beam of energy out of it at an opponent when worn. This travels at about the speed of an arrow,  and takes  him about 15 seconds to charge up properly. However, the NFL-R is required to have a variety of apps and techniques that he can do while wearing it. It also, if functional would create his armor over his body. Sadly that function has been lost when it was brought to the Omniverse.  The NFL-R is a move that also acts as his communicator and Mobile Dataverse Device (When he acquires one that is) so all of his stuff is integrated for his own use.

The move does have a lot of power behind it, once fully charged,  meaning it can likely do a lot of damage were it to hit an opponent. It can be aimed, as well. Ricky can most certainly move when aiming, and firing the blast of energy from the watch.  



Lightning Blast (300, Ranged Proficiency, Debuff Proficiency.)  

One of the capabilities Ricky created anew when Warren vanished originally. This possesses electricity akin to a Tazer, but it is more of an electrical energy blast. It travels as fast as an arrow, has a range of 50 feet and does a mild amount of damage. This is mildly taxing on his energy reserves, and doesn't take much time to charge, having a 3 second charge time. it isn't very damaging, but it is very accurate. This requires both hands, and shoots out of the right wrist of his suit, or out of the palm of his hand if he is not wearing his suit. 

Fire Blast (300, Ranged Prof, Debuff.): 
This requires both hands, and shoots out of the right wrist of his suit, or out of the palm of his hand if he is not wearing his suit. A cousin to the Lightning blast, this has a range of 50 feet. It travels at the speed of an arrow, and has a three second charge time. It isn't very damaging, only doing mild damage. But it is very accurate. This is mildly taxing on his energy reserves, the equivalent of a light work out.  This will cause an opponent to suffer a burning sensation for about seven seconds, and has an 18 second cool down. Requires one hand. 

Super Bowl Ring (Ranged Proficiency, 300):   

A super bowl ring is a weapon of immense power from Ricky's homeworld. This can shoot blue thin wire like beams out of energy from it. The blasts do moderate damage. They aren't very taxing, and are about as draining as a light workout. The Super Bowl Ring is worn by him on his right index finger. This can be used as a covert weapon by Warren. The beams travel at the speed of an arrow, and have a range of thirty five feet. The beams lack the power to do any serious harm, being limited to only moderate damage. This can do a shot every seven seconds.  

All of these are approved![/spoiler]

@ Kopaka:

[spoiler]
(01-04-2018, 04:57 PM)Kopaka Wrote: Hurihia te Hukarere (Requires Area Shield, Ranged Attack, Ranged Materialize, Basic Telepathy) - 300 OM

Being an embodiment of Ice allows Kopaka to tap into the power of ice-based attacks from other fighters. If Kopaka is attacked with a ranged attack that uses ice or cold as a descriptor for its delivery, Kopaka can seize control of the move and redirect it at a target of his choice.

In order to do this, Kopaka must be standing still and be able to detect the incoming attack for at least 1.5 seconds beforehand in order to focus his attention and power. Once prepared, Kopaka can 'hold' the ranged attack around him for up to three seconds before discharging it at a new target. Kopaka can only redirect one attack at a time, and cannot defend against other attacks while redirecting. Performing this move costs Kopaka twice as much endurance as the original user, and also drains a small amount of his elemental power.

Sorry, but I can't approve this move!

From the Rules on Moves: "Moves, whether offensive or defensive, may not have benefits against particular elements or character types. For example, an attack which pierces water shields, or a shield super-effective against fire. This is because due to the nature of our site, some characters may solely utilise a particular elements like flame or electricity, whereas others may use several elements, or original elements that exist only in their own fiction. We don't want people to pick characters based on perceived advantages and disadvantages, or characters who use many elements to have an advantage over those who are specialised. Therefore, these elements are to be regarded as "fluff". If you want to give your move fodder by saying it only works against evil characters or mechanical characters, that's your choice, but it won't improve the move's efficacy or give you any special advantage, because it is purely fodder. "[/spoiler]
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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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