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Hey Mech-Heads!
#5
Oh, hell yeah. I encourage the development of giant robots for completely unselfish reasons not at all related to monster-fights.

*ahem*

Anyway. I agree that powered-up forms are the way to go for this - SP as battery-life/reactor fuel/phlebotinum stability, what the fuck ever, which can even be tied into the reason why using any super-weapons your robot may have cuts into the overall robot-time. For 'moderate-sized' units (which I'm guessing is anywhere from 15 to 40 meters high) I think burst-movement is probably essential (afterburners yo). You'd probably want survival as well, on account of its a robot, and you'd need to bear in mind that any damage done to the machine during a graded fight would have to be translated onto the pilot somehow (though admittedly this isn't a great challenge - mechanical failures, bumping and jarring : there's a lot of way a pilot can get hurt if a giant robot's getting mauled).

As far as move's go - I'd say explore the classics. Eye-beams, improbable numbers of missiles, fuck-off energy swords, gattling cannons, tower-shields the size of actual towers, you name it. One of the great things about giant powered-up forms is that they give you the chance to go Big with your move-set, and do things that normal-sized characters wouldn't have the fortitude to support. I imagine that's even more true for a mecha.


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Hey Mech-Heads! - by Drake Oneir - 02-15-2018, 04:45 PM

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