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Hazel Vultoni
#3
Icicle Barrage (requires Ranged Proficiency) -300 OM
Hazel fires a barrage of razor-sharp icicles from her hands. This attack is instantaneous and can be used on the move. The icicles themselves aren’t very tough and can be shattered or blocked with relative ease. The attack instead relies on speed and the number of projectiles to do damage. The icicles move at the speed of a fired bullet.

Flash Freeze (requires Debuff Proficiency) -300 OM
While using this move, when Hazel makes contact with an opponent or object, she can create a thick layer of ice wherever she touches. Primarily used through the hands but can be used with any skin contact. The ice spreads quickly and if not dislodged she can completely cover an average adult-sized person in about a minute and a half. The ice can be broken or melted like any regular ice. But even with the external ice removed, movement is still impaired due to a ‘deep chill’ effect. The effect applies on contact no matter how brief that contact is. However, the ‘deep chill’ effect will also apply itself to Hazel if the ability is active for more than fifteen seconds.

Field of Ice Tier 1 Utility Attack (requires Ranged Proficiency, Area Attack Proficiency, Debuff Proficiency, and Ranged Materialize Proficiency) -600 OM
Hazel charges this move for ten seconds. She can still move around during this time but a solid hit can cancel the charge forcing her to start over. The ability is activated by jumping with both feet off the ground. Upon landing, the ground will quickly be covered in thick ice. Sharp spires and pillars of ice will randomly erupt from the ice. The ice will spread for around 20 ft. in each direction. It will freeze a layer over water thick enough to walk on and stick opponents feet to the ground, though breaking free is fairly easy. This move can be blocked by a same level or higher super defense

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Hazel Vultoni - by Hazel Vultoni - 12-30-2017, 12:58 AM

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