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Hazel Vultoni
#2
Hello and welcome to the Omniverse! Smile Your joining form looks pretty good, I just have a few questions for you.

(12-30-2017, 12:58 AM)Hazel Vultoni Wrote: STARTING MOVES:

Icicle Barrage (requires Ranged Proficiency) -300 OM
Hazel fires a barrage of razor-sharp icicles from her hands. This move is instantaneous and can be used on the move. The icicles move at the speed of a fired bullet.

To be balanced, all moves require some sort of drawback. From the Balancing Moves section of the Rules:

Quote:Drawbacks of a move might be: its low power, its difficulty to hit with, the long time it takes to charge, the limited number of times it can be used, the fatigue or harm it inflicts on the user, or otherwise. 'Cooldowns' (not being able to use a move for a period of time) are considered a very mild downside and quite 'videogamey' so consider using other types of downsides that are more realistic and have more impact, allowing you to create stronger moves.

Please add a suitable drawback to your move!

Quote:Flash Freeze (requires Debuff Proficiency) -300 OM
When Hazel makes contact with an opponent or object, she can create a thick layer of ice wherever she touches. Primarily used through the hands but can be used with any skin contact. The ice spreads quickly and if not dislodged she can completely cover an average adult-sized person in about a minute and a half.

Like your previous move, this move also needs a drawback! Can opponents escape from this freezing effect easily? What kind of lingering effect does the ice leave with even BRIEF contact, and for how long?

Quote:Field of Ice Tier 1 Super Attack (requires Ranged Proficiency, Area Attack Proficiency, Debuff Proficiency, and Ranged Materialize Proficiency) -600 OM
Hazel charges this move for three minutes. She can still move around during this time but a solid hit can break her concentration and cancel the charge forcing her to start over. The ability is activated by jumping with both feet off the  ground. Upon landing, the ground will immediately be covered in thick ice. It will spread rapidly and sharp spires and pillars of ice will randomly erupt. Hazel can control the location and timing of the eruptions to an extent. The ice will spread for around 20 ft. in each direction. It will freeze a layer over water and stick opponents feet to the ground.

For a Tier 1 Super Move, a charge time of three minutes is very excessive. Five to ten seconds will do! You should also make a note that this move is blockable by a same-tier or higher tier Super Defense.

Also, this sounds less like a Super Attack and more like a Super Utility. Super Attacks are used only at the end of a post during a fight, while Super Utilities can be used at almost any time during a fight. It all depends on if you want it to cause a lasting environmental effect that hinders your opponents' fighting ability (a Utility), or a move that just causes damage (an Attack). Please specify!

Quote:Where did you find us?
My brother introduced me to this.

Does your brother have an account with the Omniverse? If so, he can receive additional OM rewards for inviting a new player!
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New to the Omniverse? Don't be afraid to PM me for assistance!
Gamzee Makara Wrote:S’aight. After all, dogs have a tendency to motherfuckin’ bite.


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Hazel Vultoni - by Hazel Vultoni - 12-30-2017, 12:58 AM

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