12-26-2017, 06:27 PM
(This post was last modified: 12-26-2017, 10:44 PM by King Ghidorah.)
Earthshaking Tread: Requires Physical Strength, Area Attack Proficiency - (300 OM)
By drawing on his astral wellspring and stomping the ground as hard as he can, King Ghidorah can send a shockwave rippling through the earth in all directions, out to a radius of above six meters. This shockwave takes one second to travel from the point where his foot makes contact with the ground to the outer circumference of its area of affect. This move deals no damage, but the earth roils and cracks as the shockwave moves through it, upsetting the footing of anyone who happens to be standing on it, and potentially even knocking them off their feet. Earthshaking Tread's effectiveness depends on Ghidorah's ATK and the opponent's TEC; If an opponent's TEC is equal to or greater than Ghidorah's ATK score, they'll be able to keep their feet with little problem. At 80% of his ATK score they'll be slightly unbalanced, and at less than that they'll be knocked off their feet (unless they have Master Acrobat, in which case the minimum threshold is 50%). Earthshaking tread takes about half a second to perform - foot goes up, foot comes down - and can't be performed on ground that has already been broken by its effect. This move is mildly tiring to perform, similar to the fatigue experienced by a fit man swinging a sledgehammer very hard with both hands.
Cosmic Power: Requires Physical Strength - (300 OM)
King Ghidorah can charge his normal attacks with the same cosmic energy that fuels his golden lightning, adding a shocking, burning element to his physical blows. Using this move adds a corona of sparking golden energy to his punches, kick, elbow-strike, knee-smash or other hand-to-hand attacks for the next thirty seconds (unless he chooses to end the effect sooner). The overall result is that his attacks temporarily become vectors for intense heat and additional force, as though his strikes carried the additional weight of a few feet of molten chains. Activating this ability puts strain on Ghidorah's body, and he incurs fatigue for every second its in use as though he were running at a sprint for the same amount of time; as such, frequent use during an ongoing fight is inadvisable.
By drawing on his astral wellspring and stomping the ground as hard as he can, King Ghidorah can send a shockwave rippling through the earth in all directions, out to a radius of above six meters. This shockwave takes one second to travel from the point where his foot makes contact with the ground to the outer circumference of its area of affect. This move deals no damage, but the earth roils and cracks as the shockwave moves through it, upsetting the footing of anyone who happens to be standing on it, and potentially even knocking them off their feet. Earthshaking Tread's effectiveness depends on Ghidorah's ATK and the opponent's TEC; If an opponent's TEC is equal to or greater than Ghidorah's ATK score, they'll be able to keep their feet with little problem. At 80% of his ATK score they'll be slightly unbalanced, and at less than that they'll be knocked off their feet (unless they have Master Acrobat, in which case the minimum threshold is 50%). Earthshaking tread takes about half a second to perform - foot goes up, foot comes down - and can't be performed on ground that has already been broken by its effect. This move is mildly tiring to perform, similar to the fatigue experienced by a fit man swinging a sledgehammer very hard with both hands.
Cosmic Power: Requires Physical Strength - (300 OM)
King Ghidorah can charge his normal attacks with the same cosmic energy that fuels his golden lightning, adding a shocking, burning element to his physical blows. Using this move adds a corona of sparking golden energy to his punches, kick, elbow-strike, knee-smash or other hand-to-hand attacks for the next thirty seconds (unless he chooses to end the effect sooner). The overall result is that his attacks temporarily become vectors for intense heat and additional force, as though his strikes carried the additional weight of a few feet of molten chains. Activating this ability puts strain on Ghidorah's body, and he incurs fatigue for every second its in use as though he were running at a sprint for the same amount of time; as such, frequent use during an ongoing fight is inadvisable.


