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Move Creation Workshop
Like Dane said, people generally don't like you using actual numbers to state damage... they like to pretend that Super Moves aren't grossly underpowered.

That said, if you make a comparison with something else, you can get around this... for example, characters with 4 ATK are said in the Rules to be capable of breaking concrete with normal moves, so if Jams had 4 ATK you could have said that his Violet Arm could have cracked a stone wall... which of course would also have meant being able to break (or at least fracture) the bones of any character with 2 or less DEF, since stone is stronger than normal human bones.

Since you only have 2 ATK, though, and the strength of telekinetic attacks is based on the ATK stat just the same as normal swords and guns, you're not likely going to be able to do anything that impressive... not easily, at least... however, as normal people without superhuman strength have been demonstrated, IRL, to be capable of, say, breaking through five inches of wood in a single punch, there's no reason why Jams couldn't have a move that powerful... provided he had a long enough charge-up or other drawback (the 3-second build-up you gave in your move should be plenty).

Also, if you want to write a move like this as actually using TK in character, that would require TK... but if you're calling it gravity manipulation then it wouldn't.
Though obviously this doesn't make much difference to you as you have Adv. TK anyway...
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Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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