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Approved Move Archive (2013 - May 2015)
I'm just going to hope I'm correct on these profs and such. All Guns Blazing! shouldn't need Ranged Materialize since it's less than five feet away when each copy's summoned.
Cursed Memory: (300 OM, Requires Ranged Materialize Prof)
Alain conjures a shadow-ish copy of himself that copies a move that he has already performed. It only works on moves that have been recently used, recently being about ten minutes, the copied attack is half as powerful if even that, Super Moves cannot be copied, and the copy can only be conjured nearby the place the move was originally used. Multiple copies can be summoned at the same time. Weapon attacks are a bit different. For example, say Alain does a stab then a slash with the same weapon. Only one of those can be copied and used by a Memory, and the one that wasn't is erased, though that restriction can be bypassed with separate moves. The copies also cannot be destroyed, but they can be blocked and dodged.

All Guns Blazing! (Offensive Tier One Super Move, 800 OM, Requires Physical Prof, Burst Movement, Area Attack, Stealth and Super Jumping)
Alain rapidly slashes a single opponent, continuously bursting around them to attack from different directions and summoning watered down versions of Cursed Memories to the position as he does each attack. Each strike is then copied by an invisible Memory, but they barely deal any damage at all, merely serving as a decoy. Alain, while the opponent is distracted, conjures a circular barrier behind him and backflips onto it. He takes one to three seconds to jump off at an incredibly high speed, going straight at the original opponent before the barrier shatters and a gigantic explosion of flame follows behind. Instead of hitting the target, however, he merely flips over them, though the explosion hits said opponent directly. Time spent on the barrier is dependant on the tier of super jumping used. Basic Super Jumping is just normal flames. Advanced is black flames. Master is white flames with purple electricity coursing through it. Though mostly visual changes, higher tiers of the jump also slightly affect damage. The lightning effect of Master Jumping does also hurt the opponent with electricity damage if that matters at all, though it doesn't hit them with any type of debuff. Only the explosion itself can hit others, and the memories won't move from their positions to attack an opponent that flees.. Friendly "fire", is very possible.
Super Buu Wrote:Omni points at Mickey. "Now you are a porpoise."
Retane Wrote:IM annoyed and I have to go make babies
Doomguy Wrote:@ Guu, Because we're talking about sticky white stuff and chaos gods
Dante Wrote:When all else fails, kick 'em in the dick
Demetri Malius Wrote:I wish I kept fucking Guu


Messages In This Thread
Approved Move Archive (2013 - May 2015) - by Omni - 08-22-2013, 09:10 AM
Re: Move Approval - by PepsiWhirda - 08-28-2013, 06:25 PM
Re: Move Approval - by Proto Man - 09-01-2013, 05:49 PM
Re: Move Approval - by Nanoha Takamachi - 09-02-2013, 02:32 AM
Re: Move Approval - by Ganondorf - 09-05-2013, 07:53 PM
Re: Move Approval - by Omni - 09-06-2013, 06:21 AM
Re: Move Approval - by Omni - 09-06-2013, 07:11 AM
Re: Move Approval - by Omni - 09-06-2013, 09:20 AM
Re: Move Approval - by Nanoha Takamachi - 09-06-2013, 10:32 AM
Re: Move Approval - by Omni - 09-07-2013, 06:50 AM
Re: Move Approval - by Omni - 09-08-2013, 07:06 AM
Re: Move Approval - by Magus - 09-09-2013, 11:58 PM
Re: Move Approval - by Nanoha Takamachi - 09-22-2013, 02:24 AM
Re: Move Approval - by Nanoha Takamachi - 10-03-2013, 06:51 AM
Re: Move Approval - by Nanoha Takamachi - 10-03-2013, 11:28 PM
Re: Move Approval - by PepsiWhirda - 10-04-2013, 04:43 PM
Re: Move Approval - by Proto Man - 10-15-2013, 01:50 AM
Re: Move Approval - by Samus Aran - 01-29-2014, 07:47 AM
Re: Move Approval - by Proto Man - 01-29-2014, 10:57 PM
Re: Move Approval - by Harry Dresden - 02-09-2014, 10:53 PM
Re: Move Approval - by Shang Tsung - 02-12-2014, 01:24 AM

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