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Approved Move Archive (2013 - May 2015)
Thanks Atelos

Impact punch: yeah I think I will o:
-Revised-
(I figured I'd put the modification at the bottom and the change in bold)
The following is it reworded for runes alike:

Impact Punch (Requires: Physical Strength/Debuff Proficiency) Variable 600 OM

Charged for around two seconds, used as a hand to hand combat move. When her charged fist hits flesh, armor or target, at impact, energy is released and erupts from the knuckle and packs a burst of power to the punch! It can be distinguished by a blueish static light emitted from the silhouette of the fist.

Recoil: After Caira made contact with the enemy, from her fist, the wave of impact energy ripples aggressively through the enemy. Like lightening, the static travels and leaves the opponent pushed back (simultaneously with the wave of energy/ corresponding to the strike) by the impact of the punch at least one foot from sheer force. This coincides with the sheer force of the punch.

While used to push back an enemy, Caira too is pushed back by the amount of sheer force. When used against an enemy the punch can be used once per post.

(The second way this move may be used):
When impact punch makes contact with an abiotic material (I use this term basically to signify that whatever it has collided with isn’t or was never alive, so imagine a boulder or wall), the force of the punch will cause the material to move, rippled by energy, if just slightly. The material shaken and weakened by the energy. Used repeatedly the material will crumble, but using this move repeatedly (in this way) exudes excess energy causing fatigue. Useful for something that might be considered a ‘breach’ as in to break in or out of an entrapment. Used repeatedly would weaken structure of the abiotic material allowing escape from a jail or containment. Her punch charged with energy, has the ability to punch through spells and runes that are meant for her containment, and like walls, have already been set with her trapped inside. When breaking (free from) a spell or rune, traces of the energy/ spell weigh on her shoulders and she gets increasingly dizzy for one post

(I figured I'd put the modification at the bottom and the change in bold)

-

Throwing daggers regarding area attack proficiency: no problem I was planning on buying it anyway. (Just bought, good to invest early i'd say) -
____
I'll reword "connecting the stars" as well:
-revised-

Connecting the Stars (Requires: Ranged Proficiency and probably Debuff Proficiency) 300
(Note I changed the price because not only can the rope contain, but it can also crush them like a cobra though this is mainly as incentive)

Caira extends a hand, and does an ‘x’ shaped motion, only to have a condensed ‘line of rope’ laced with bright yellow energy of enchantment extend from the motion traced in the air and propel forward to wrap around a foe in front of her. The bewitched rope can only hold one person (or creature) at a time.

When a foe is captured, Caira bears fifteen pounds of gravity on her shoulders until the foe is released or escapes, the weight impedes her speed and mobility.

Coiling (as attack 300 om)While trapped in the coiling rope the foe can attack her, however will be subjected to coiling and the rope tightening around the person. This coiling limits their movement but does not stop attacks.

The coiling can be used as an attack, as it is strong enough to crack ribs on weaker foes, like a cobra it wraps around the captured and crushes them. This can be used once per battle.

To escape: there are two ways to escape, one is at the very beginning of the cast, where there is a quick moment where the coil has yet to tighten and is loose enough to either jump out of or slip out of. The other is if they exert an extreme amount of force to one segment of the rope, so that it breaks in that segment.

When broke the enchantment is as well and the rope falls to the ground and the spell must be recast.

(I hope the revised escape is better, if not I'll do it again.)

As for the rp fodder I wasn't sure if that cost om?
[Image: mqdefault.jpg]


Messages In This Thread
Approved Move Archive (2013 - May 2015) - by Omni - 08-22-2013, 09:10 AM
Re: Move Approval - by PepsiWhirda - 08-28-2013, 06:25 PM
Re: Move Approval - by Proto Man - 09-01-2013, 05:49 PM
Re: Move Approval - by Nanoha Takamachi - 09-02-2013, 02:32 AM
Re: Move Approval - by Ganondorf - 09-05-2013, 07:53 PM
Re: Move Approval - by Omni - 09-06-2013, 06:21 AM
Re: Move Approval - by Omni - 09-06-2013, 07:11 AM
Re: Move Approval - by Omni - 09-06-2013, 09:20 AM
Re: Move Approval - by Nanoha Takamachi - 09-06-2013, 10:32 AM
Re: Move Approval - by Omni - 09-07-2013, 06:50 AM
Re: Move Approval - by Omni - 09-08-2013, 07:06 AM
Re: Move Approval - by Magus - 09-09-2013, 11:58 PM
Re: Move Approval - by Nanoha Takamachi - 09-22-2013, 02:24 AM
Re: Move Approval - by Nanoha Takamachi - 10-03-2013, 06:51 AM
Re: Move Approval - by Nanoha Takamachi - 10-03-2013, 11:28 PM
Re: Move Approval - by PepsiWhirda - 10-04-2013, 04:43 PM
Re: Move Approval - by Proto Man - 10-15-2013, 01:50 AM
Re: Move Approval - by Samus Aran - 01-29-2014, 07:47 AM
Re: Move Approval - by Proto Man - 01-29-2014, 10:57 PM
Re: Move Approval - by Harry Dresden - 02-09-2014, 10:53 PM
Re: Move Approval - by Shang Tsung - 02-12-2014, 01:24 AM

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