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Move Approval V
(12-17-2017, 08:43 PM)Ebonywood Hellscythe Wrote: Some NPC moves.

Stalker (600) Requires: Physical Proficiency,
Ranged Proficiency


Raven has two daggers, each identical with an inch thick curved silvery blade about 15cm in length. The handle is 10cm long with black fabric wrapped around it. When moved, the blades trail harmless silvery flames through the air. At any point in time, Raven can choose to start 'stalking'. When this happens, every second a dagger appears in each of her palms with a cosmetic puff of silver fire (disappearing from where it was previously - there's never more than two in existence at once). This requires no energy and no concentration - it's a purely passive effect. So, when Raven throws both of them (which will travel about as far and fast as a normal throwing dagger), they'll reappear back in her hands a second later providing her hand is empty. Raven can also use the daggers for melee, slashing close targets quickly.

Pounce (300) Requires: Stalker, Burst Movement, Super Jumping

Raven jumps/dashes, pouncing forwards in a straight line towards her target (this can be angled up, or parallel to the ground). When she reaches her opponent, she lashes out with her two knives (or just punches if they're unavailable) and kicks off of them, pushing her away and the opponent back (unless her opponent is fairly light, she'll usually be pushed back further). This is stronger than her usual melee strikes but more tiring. The speed of the pounce is double her usual maximum speed and lasts for 1 second. The pounce will only stop if she collides with something; if she hits her target; if the full second passes; or if she travels upwards further than her maximum super jumping height. Hence, after pouncing, Raven can't prematurely cancel the movement voluntarily.

Quote:The following is fairly similar to Dante's 'Air Hike'
Double Jump (300) Requires: Burst Movement, Super Jumping

With a small burst of harmless silver flames beneath her feet, Raven can jump/dash while already in the air. This is slightly more tiring that pushing off an actual physical surface, and cannot be used again until she's landed. When using this, Raven simply kicks out against the air as if there is something solid there. This could be angled, or just straight up - so Raven can use this to quickly dodge to the side while airborne.

Approved!

(12-16-2017, 08:31 PM)Jacket Wrote: Dual-Wield Desert Eagles (300):
[Image: 2vam8a8.jpg]
These weapons here is high powered handguns that use .357 Magnum cartridges that hold up to eight bullets.  While using both guns, they are effective up to 218 yards. They are useful for close quarter combat but dual-wielding the guns can be difficult to shoot for long range targets. Jacket has the ability to extend his arms out on his left and right side to provide covering fire for both of his sides. He has another ability to summon just one gun to use if he wanted to focus on accurate shots. This is a semi-automatic based weapon so he has the ability to fire the weapon at a fast or slow rate. It takes 2.10 seconds to reload just one clip in a gun. For dual-wield, it takes 4.20 seconds to reload both guns.

KA-BAR Knife (300):
[Image: 1217_h_lg.png]
A combat knife that Jacket was used of using when he was in the Spec-Ops. The length of the weapon is 11.875 inches and weighs 0.7 pounds. When slashing, Jacket can reach up to 3 feet. He also has the ability to throw this knife but there's only one knife he carries.  Jacket can switch back and forth for which hand he would prefer to use this weapon during combat.

M60E3 Tier 1 Super Move (600):
[Image: M60E3Short.jpg]
This is a light machine gun that comes with a box-fed clip that holds up to a hundred 7.62×51mm NATO bullets. The size of these bullets is able to tear up some structures such as wood or chipping off the cement. A foldable bipod, foregrip, and foldable iron sights come with the weapon. It's a lightweight version of the M60 series compared to the predecessors. The rate of fire is around 600 rounds per minute. For the range, the gun is effective up to 1,200 yards. Jacket has the ability to stop firing his gun if he's wanting to conserve bullets or move positions. When the bipod is activated ontop a structure or ground, it helps Jacket to steady and aim the weapon better. It takes ten seconds to fire all bullets in a continuous rapid fire rate. Once the cartridge is empty, the weapon will disappear into omnium with the super move finished.

Tier 2 Power Up (1500):
Dennis Mask
[Image: 600?cb=20150311042539]
ATK: +3
DEF: +3
SPD: +2
TEC: +2


Dual-Wield Desert Eagles - Approved!

Knife - This will cost 600 because of the ranged and melee options.

T2 Power-up Dennis Mask - Approved!
[Image: hnc9xy5]
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Gamzee Makara Wrote:S’aight. After all, dogs have a tendency to motherfuckin’ bite.


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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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