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Assault on Darkshire - Discussion
Quote: "Y'know, I will be the one that takes down Okor!" or a darkshire archer who thinks "The Queen of Blades is right there, now's my chance to take them out!" will regret their decision pretty quickly. Obviously there are secondaries and npcs who would definitely be able to impact the course of these events, but I don't know if I think they should be directly affecting particular "duels"
Really, if we wanna get technical, Prime's aren't substantially stronger than any other random mook. The difference with the Queen of Blades and Skeletor, especially, will be big, especially considering that at the moment they're only moderately stronger than any single NPC. Or, at least as I've understood it, the difference wouldn't be bigger than, say, the difference between legolas or gimli, and a random mook. Sure, Gimli killed 30 uruks, but that was with his armor getting battered and charred.


I like the idea of using forces as T1 assists, potentially, or, to be honest, as just background obstacles - if we're fighting in a ring of darkshire soldiers and demons, even if they're not directly fighting us, they're fodder getting in the way, throwing around attacks, etc.
Gives a lot of RP opportunities.
Not so sure regarding the super moves - adds a little too much power to lower-tier characters, and also gives us more stuff to track, when this already is goign to involve a lot of stuff to track.


Anyways, regarding the fights themselves and how to decide them:

I'm of the opinion a full brawl would be a bad idea. you have 9 people, trying to fight 3, and given no one'd necessarily be calling who to fight, it might go badly.

So, on that note, I can think of 2 options:
#1: We do this OOCly. People decide on fights they wanna do, and just make the battlefield shift so these battles happen. This is the area I'm leaning to, mostly so we don't have something ridiculous like a 5-on-1 happen or the like, but it's up to everyone on this front. I'd prefer to do this event in a way where everyone can get things they want from this, though.


@2: If we want to treat this as a more serious battle and get all tactical, we could have it so people might have a few "areas" to call going to on the battlefield. Defenders and Assaulters would both privately call, and someone both sides trusted that's a neutral party would decide where you actually end up. Defenders and Assaulters in the same area end up fighting. The number of area would have to be small - enough to guarantee there'd be a fight - and if the Defenders let the assaulters sit on a "wall" area, darkshire'd get more busted up if they're uncontested.
I'd prefer not to do this, but if people want this to be some fancy-shmancy tactical affair I'd get it, and won't complain.


If we do this, we may want to implement the HP system - gives defenders and assaulters chances to retreat.
Since there's battlefield Chaos, if we really wanted, we could do shorter fights, in order to allow for people to slip back into the chaos of the battlefield. Might make this longer, but allows one side to get less than completely wiped out, and allows for everyone to get a chance to influence the battlefield at some point or another.
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