12-06-2017, 10:55 AM
@13:
The Red Axe
>Good, but you can remove the part about "moderate damage" if you want. Just saying it's unwieldy is fine. The damage baseline is only really worth it for ranged moves or moves that aren't just an item. (Like a power strike).
Mechendrite harness:
>This would be 300 if there's no difference between holding two weapons and holding one weapon.
>You should say which ranged weapons they use, and really, I think it'd be restricted to just a specific one.
>Avoid using stats for self-debuffs. Also, I think, since he has to deal with the slight recoil of those additional guns, you should really impose a debuff on himself. Maybe if they overheated or had limited use - so could only be used for a few seconds at once - but since he can just stand still and get a pure boost to firepower, I think it's a bit too strong.
>-2 TEC also isn't actually that much, since he's effectively getting double the firepower, and the debuff is only applied to the additional guns. Maybe say he needs to concentrate to fire them, and because his concentration is split between those two guns and the ones in his main hands, he's much more inaccurate.
Torison Cannon:
Make a note about this being for weaker secondaries, or for when it's used as a finishing move.
If that's the case, you need some time for how long it takes to fire, and also the speed of the cannon shot.
How does it trap someone, and for how long? When you said it stopped them, it read like it just made someone stop moving at the moment it hit them, but without the effect continuing. You also need to make it clearer that firing for damage at a previously trapped target is a different thing from initially trapping them.
How long does it take for his arm to morph back and forth from the cannon? Or is it instant?
The Red Axe
>Good, but you can remove the part about "moderate damage" if you want. Just saying it's unwieldy is fine. The damage baseline is only really worth it for ranged moves or moves that aren't just an item. (Like a power strike).
Mechendrite harness:
>This would be 300 if there's no difference between holding two weapons and holding one weapon.
>You should say which ranged weapons they use, and really, I think it'd be restricted to just a specific one.
>Avoid using stats for self-debuffs. Also, I think, since he has to deal with the slight recoil of those additional guns, you should really impose a debuff on himself. Maybe if they overheated or had limited use - so could only be used for a few seconds at once - but since he can just stand still and get a pure boost to firepower, I think it's a bit too strong.
>-2 TEC also isn't actually that much, since he's effectively getting double the firepower, and the debuff is only applied to the additional guns. Maybe say he needs to concentrate to fire them, and because his concentration is split between those two guns and the ones in his main hands, he's much more inaccurate.
Torison Cannon:
Quote:In extreme cases it can snap an enemy's neck or tear off their limbs
Make a note about this being for weaker secondaries, or for when it's used as a finishing move.
Quote:an enemy could attack 13's arm and disrupt the shot
If that's the case, you need some time for how long it takes to fire, and also the speed of the cannon shot.
Quote:It will deal damage while an opponent is trapped
How does it trap someone, and for how long? When you said it stopped them, it read like it just made someone stop moving at the moment it hit them, but without the effect continuing. You also need to make it clearer that firing for damage at a previously trapped target is a different thing from initially trapping them.
How long does it take for his arm to morph back and forth from the cannon? Or is it instant?
