[spoiler]The red axe: 300 OM, requires melee prof
A red, oversized omnissian axe which is about 1 and a half meters high with a cog shaped blade. It is used as a heavy chopping device to get through armour but it can't be used quickly or with much skill. It will deal a moderate amount of damage but its main use is keeping enemies away so 13 can have more room to use his guns. It is attached to 13's back by a magnet in his spine, it takes 3 seconds to take out and put back.
Mechendrite harness: 300 OM (?), requires hive mind
13's body is covered in mechendrites, small metal arms that can be used to hold and fire up to two of his ranged weapons although not at 13's accuracy (-2 TEC) and it can't reload for him. 13 will have to stand still while these are active and they can be deactivated for 15 seconds by hitting them hard enough.
Torison cannon: 900 OM, requires debuff, physical and ranged
13's arm morphs into a large circular cannon the colour of bronze. It can only be shot accurately while 13 is standing still. It sends out a bolt that will stop an opponent depending on their SPD and DEF vs 13's TEC and ATK. It will deal damage while an opponent is trapped it will deal low amounts of damage as the torison cannon moves their body parts. In extreme cases it can snap an enemy's neck or tear off their limbs. It only has 1 shot in the barrel and reloading takes 10 seconds. Because the barrel is heavy and accurately aiming is difficult, an enemy could attack 13's arm and disrupt the shot. 13 can also use it as a makeshift club but only if he has no other option.[/spoiler]
A red, oversized omnissian axe which is about 1 and a half meters high with a cog shaped blade. It is used as a heavy chopping device to get through armour but it can't be used quickly or with much skill. It will deal a moderate amount of damage but its main use is keeping enemies away so 13 can have more room to use his guns. It is attached to 13's back by a magnet in his spine, it takes 3 seconds to take out and put back.
Mechendrite harness: 300 OM (?), requires hive mind
13's body is covered in mechendrites, small metal arms that can be used to hold and fire up to two of his ranged weapons although not at 13's accuracy (-2 TEC) and it can't reload for him. 13 will have to stand still while these are active and they can be deactivated for 15 seconds by hitting them hard enough.
Torison cannon: 900 OM, requires debuff, physical and ranged
13's arm morphs into a large circular cannon the colour of bronze. It can only be shot accurately while 13 is standing still. It sends out a bolt that will stop an opponent depending on their SPD and DEF vs 13's TEC and ATK. It will deal damage while an opponent is trapped it will deal low amounts of damage as the torison cannon moves their body parts. In extreme cases it can snap an enemy's neck or tear off their limbs. It only has 1 shot in the barrel and reloading takes 10 seconds. Because the barrel is heavy and accurately aiming is difficult, an enemy could attack 13's arm and disrupt the shot. 13 can also use it as a makeshift club but only if he has no other option.[/spoiler]

