12-03-2017, 10:54 PM
(This post was last modified: 12-03-2017, 11:07 PM by Jack Darby.)
Adding these moves in.
Flavor Move - Firestorm Matrix: The Fire Storm Matrix from the DC Universe. It is the source of the moves below.
Transmute Grappling Hook 300 OM (requires Ranged Proficiency)
Using this power, Matthew can create a strong grappling hook out of nearby materials (including materials that may be on his person that are not part of him). This requires him to first clap his hands, then touch them to the material in question. The transmutation takes about one second and requires Matthew to stand still. The grappling hook can then be used to latch onto objects or opponents. This is possible because Matthew has found a way to simulate the Firestorm Matrix inside of his body, allowing him this ability.
Transmute Wall 300 OM (requires Ranged Proficiency, Ranged Materialize Proficiency)
Matthew raises a weak wall from the ground, be it cement or sand. This requires Matt to first clap his hands, then touch them to a connected surface. It takes about one second and requires Matthew to stand still. It's only a hasty maneuver, so it's not going to stand up to much, but it's great at taking the bite out of an attack. This is possible because Matthew has found a way to simulate the Firestorm Matrix.
Transmute Passage 300 OM (requires Ranged Proficiency, Ranged Materialize Proficiency)
By planting his feet, clapping his hands and then touching them to a connected surface, Matthew can creates holes in walls or tunnels through the ground. A versatile move with a lot of practical applications. This may take only a moment, or much longer as a continuous transmutation.
Flavor Move - Firestorm Matrix: The Fire Storm Matrix from the DC Universe. It is the source of the moves below.
Transmute Grappling Hook 300 OM (requires Ranged Proficiency)
Using this power, Matthew can create a strong grappling hook out of nearby materials (including materials that may be on his person that are not part of him). This requires him to first clap his hands, then touch them to the material in question. The transmutation takes about one second and requires Matthew to stand still. The grappling hook can then be used to latch onto objects or opponents. This is possible because Matthew has found a way to simulate the Firestorm Matrix inside of his body, allowing him this ability.
Transmute Wall 300 OM (requires Ranged Proficiency, Ranged Materialize Proficiency)
Matthew raises a weak wall from the ground, be it cement or sand. This requires Matt to first clap his hands, then touch them to a connected surface. It takes about one second and requires Matthew to stand still. It's only a hasty maneuver, so it's not going to stand up to much, but it's great at taking the bite out of an attack. This is possible because Matthew has found a way to simulate the Firestorm Matrix.
Transmute Passage 300 OM (requires Ranged Proficiency, Ranged Materialize Proficiency)
By planting his feet, clapping his hands and then touching them to a connected surface, Matthew can creates holes in walls or tunnels through the ground. A versatile move with a lot of practical applications. This may take only a moment, or much longer as a continuous transmutation.
