07-05-2018, 09:03 AM
(This post was last modified: 07-05-2018, 09:48 AM by Mickey Mouse.)
I know that I must have missed some details in these, so yeah, lemme have it. But here's what my initial completed drafts are of some moves I wanna buy after DA:
Aero — One of his many elemental skills, Aero allows Mickey to call upon the power of the wind. Using this spell, he gathers the air around him and can project a shield made entirely out of wind. Mechanically, the shield blocks attacks by catching them in the gusts and then throwing them back approximately one foot. The shield is spherical and about just slightly larger than Mickey himself. It is able to block most basic attacks from all sides, but can only be held for as many seconds as Mickey has DEF points times five (so, for his base form, ten seconds). He cannot cast this on an ally, only himself. He cannot attack while the Aero shield is up; if he does, he will destroy the barrier. (300) (Requires Area Shield)
Gravity — Another, more advanced, elemental spell. Mickey harnesses the power of the stars to create a small event horizon about three feet in diameter and three feet tall. Any opponent caught in the gravitational field of this minor black hole is sucked to the center and immediately experiences a feeling akin to being crushed, which causes some damage and, if their DEF is lower than Mickey’s TEC, can stun them for five seconds. Mickey can conjure these fields up to ten feet away from himself. (600) (Requires Ranged Materialize, maybe Telekinesis?)
Keyblade Transformation: Twin Yo-Yo — Mickey has learned the power to transform his Star Seeker into various forms. One of these is called Twin Yo-Yo; Mickey breaks the keyblade into two separate parts and rebuilds it as two giant yo-yo, which he can spin around like giant nunchaku or launch at an enemy similar to the whip. The yo-yo themselves are about one foot in diameter each; Mickey holds on to them by two blue-colored energy ropes that can extend up to five feet before yanking them back. Mickey is able to use the yo yo simultaneously or in quick succession. When he flicks the yo yo out, they travel at approximately a rate of five feet in one second. It takes approximately three seconds for Mickey to magically complete this transformation and he cannot attack while it is in progress. (600) (Requires Physical Strength, Ranged Attack Proficiency)
Keyblade Transformation: Hyper Hammer — Another keyblade transformation. This allows Mickey to extend his keyblade and magically rebuild it into a giant hammer, about twice his size, approximately four feet long, but it’s range is only about three feet. The head of the hammer is just a bit larger than one square foot big (slightly larger because it’s rectangular) and can be used as a bludgeoning weapon in similar style to Mickey’s keyblade. Generally speaking, Mickey is able to wield this with less grace and technique than his normal keyblade, but it might cause slightly more pain than a normal keyblade strike. This transformation takes three seconds for Mickey to complete, and he cannot attack during it. (300) (Requires Physical Strength)
Keyblade Transformation: Agile Claws — Another keyblade transformation, this one works mechanically similar to the Twin Yo-Yo. Mickey splits the keyblade apart and transforms it into two “claws,” which attach to his forearm and are operated by his hands. The claws have two fingers an can be used as a close-range weapon or can be shot forth and used like a grappling hook. This has the ability to not only help Mickey get to far away places relatively quickly but can also pull enemies to him for close range fighting. The claws can extend a maximum of five feet, and travels those five feet in approximately one second. This transformation takes three seconds for Mickey to complete, and he cannot attack during it. (600) (Requires Physical Strength, maybe Telekinesis?)
Aero — One of his many elemental skills, Aero allows Mickey to call upon the power of the wind. Using this spell, he gathers the air around him and can project a shield made entirely out of wind. Mechanically, the shield blocks attacks by catching them in the gusts and then throwing them back approximately one foot. The shield is spherical and about just slightly larger than Mickey himself. It is able to block most basic attacks from all sides, but can only be held for as many seconds as Mickey has DEF points times five (so, for his base form, ten seconds). He cannot cast this on an ally, only himself. He cannot attack while the Aero shield is up; if he does, he will destroy the barrier. (300) (Requires Area Shield)
Gravity — Another, more advanced, elemental spell. Mickey harnesses the power of the stars to create a small event horizon about three feet in diameter and three feet tall. Any opponent caught in the gravitational field of this minor black hole is sucked to the center and immediately experiences a feeling akin to being crushed, which causes some damage and, if their DEF is lower than Mickey’s TEC, can stun them for five seconds. Mickey can conjure these fields up to ten feet away from himself. (600) (Requires Ranged Materialize, maybe Telekinesis?)
Keyblade Transformation: Twin Yo-Yo — Mickey has learned the power to transform his Star Seeker into various forms. One of these is called Twin Yo-Yo; Mickey breaks the keyblade into two separate parts and rebuilds it as two giant yo-yo, which he can spin around like giant nunchaku or launch at an enemy similar to the whip. The yo-yo themselves are about one foot in diameter each; Mickey holds on to them by two blue-colored energy ropes that can extend up to five feet before yanking them back. Mickey is able to use the yo yo simultaneously or in quick succession. When he flicks the yo yo out, they travel at approximately a rate of five feet in one second. It takes approximately three seconds for Mickey to magically complete this transformation and he cannot attack while it is in progress. (600) (Requires Physical Strength, Ranged Attack Proficiency)
Keyblade Transformation: Hyper Hammer — Another keyblade transformation. This allows Mickey to extend his keyblade and magically rebuild it into a giant hammer, about twice his size, approximately four feet long, but it’s range is only about three feet. The head of the hammer is just a bit larger than one square foot big (slightly larger because it’s rectangular) and can be used as a bludgeoning weapon in similar style to Mickey’s keyblade. Generally speaking, Mickey is able to wield this with less grace and technique than his normal keyblade, but it might cause slightly more pain than a normal keyblade strike. This transformation takes three seconds for Mickey to complete, and he cannot attack during it. (300) (Requires Physical Strength)
Keyblade Transformation: Agile Claws — Another keyblade transformation, this one works mechanically similar to the Twin Yo-Yo. Mickey splits the keyblade apart and transforms it into two “claws,” which attach to his forearm and are operated by his hands. The claws have two fingers an can be used as a close-range weapon or can be shot forth and used like a grappling hook. This has the ability to not only help Mickey get to far away places relatively quickly but can also pull enemies to him for close range fighting. The claws can extend a maximum of five feet, and travels those five feet in approximately one second. This transformation takes three seconds for Mickey to complete, and he cannot attack during it. (600) (Requires Physical Strength, maybe Telekinesis?)
![[Image: 2agonyw.png]](http://i68.tinypic.com/2agonyw.png)

