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Aello
#4
Statistics

ATK: 3
Ruthless in combat and armed with a robotic arm, Aello hits hard.

DEF: 2
No stranger to pain, this girl is tough as nails and able to roll with the punches.

SPD: 2
Being in prime physical shape helps her move and react faster than the average human.

TEC: 3
Having lived a life in the military Aello’s hands still remember their way around a gun.

Powers

Stealth
Thanks to a Celare-brand stealth field generator Aello can enter a state of almost perfect invisibility. This stealth field generator is located in the wrist of her mechanical arm and is susceptible to damage.

Suppression
Not only do the implants in her brain scramble her memory they also shroud her mind from any prying telepaths. She is not able to consciously control this power and it is always active.

Moves

R.O.N.I.N. Mk. IV Cyberkinetic Arm (300) Requires Physical Strength

[spoiler]Once considered the pinnacle of cyberkinetic prosthetics, the Ronin Mk. IV was designed with longevity in mind. Aello’s particular model has been stripped of nearly all auxiliary features, leaving behind a bare bones piece of equipment. The access bolts have been welded in place, making internal maintenance damn near impossible as taking it apart would require damaging a good portion of the casing. As such the limb has become worn and slightly sluggish over the years. The limb allows Aello to throw some devastating punches and block attacks that would cripple her organic arm, however due to the sheer weight and age of the arm it moves slower and is slightly more tiring to use than its fleshy counterpart. Additionally a strong enough strike can sunder the limb, especially if the strike is directed at the joints.[/spoiler]

Kroztech 25mm Javelin Pistol (600) Requires Ranged Proficiency

[spoiler]The Kroztech Javelin embodies an elegant aesthetic that exudes equal parts sophistication and lethality. Capable of firing six gauss bolts up to a maximum range of about 50 meters in quick succession. These energy lances break apart atomic bonds, literally tearing targets apart molecule by molecule. Its original incarnation would be able to punch 25mm diameter holes in all but the most hardened of targets, however the Omniverse has rendered this weapon but a shell of its former glory. These bolts are largely mitigated by shields and only leave painful surface burns on bare flesh. The projectiles travel quickly, reaching their target almost instantaneously. Once all six bolts are fired the user must eject the expended energy cell and replace it to begin firing again, a process which takes about five seconds.

Alternatively the wielder can choose to overload the energy cell and fire all remaining shots as one bolt. This overheats the safety features built into the gun disabling it for 10 seconds for every bolt expended this way. Once the safety features are disengaged the wielder must spend three to five seconds reloading the energy cell.[/spoiler]


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Aello - by Aello - 11-17-2017, 01:55 PM

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