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Move Approval V
(11-24-2017, 12:26 AM)The Humble Sage Wrote:
(11-23-2017, 07:43 AM)Mark Wrote: Devour the Voice of the World: This looks fine to me, but I'm curious: does the silence effect do anything or is it just fodder? I ask because some people use silencing as a sort of defense/counterspell, so I just want to make sure it doesn't grant any other benefit.

Avatar of an Ink-Stained Soul: Sounds awesome. Approved.

Dueling Cane: Approved at 600.

Hoisted Sails: This would require Telekinesis rather than Remote Control since you're grabbing someone rather than manifesting something to manipulate. Does this have a cast time or is it active as soon as he chooses to wave his hand? Can he use other moves while doing this? What's the range on this? By default you'd have Telekinesis range to play with, but you'd then need to mention how it's less effective far away. If it was a smaller range you could probably get away with not having falloff, since it's so costly to use.
I had been intending it to be used as fodder, I could see there being some tactical use in a group conflict, but nothing mechanically about the move itself. It wouldn't prevent any attacks or spells from happening, just their sound would be trapped in the book instead. Would that constitute the extra 800 OM for its utility?

You make a valid point about the Telekinesis. Since I am just basically pushing them off the ground, I hadn't thought I needed to go the whole distance and buy the power but it is moving a prime. I don't know whether I want to give the Sage fullblown telekinesis as part of his portfolio, so I'll have to think about this one some more. Thanks for your insights though.

Nah, you're fine with the price listed for Voice of the World since it doesn't do anything extra. *insert official approval here*

For Hoisted Sails, you could style it like a burst of wind that knocks them up if you want. It's not so much the knocking them into the air that's the problem, it's the lifting and holding mentioned in the move.

(11-26-2017, 08:34 PM)Ada Wong Wrote: First Aid Spray, Tier 2 Super Utility (Requirements: Healing, Ranged Proficiency, Buff Proficiency)  - 800 OM, 2 SP

[Image: latest?cb=20160306195656]

The First Aid Spray is a silver aerosol can with a light green label that reads "Cinatiropa - First Aid - Life Safe"; it is a possible product of Umbrella that can repair moderate to serious injuries. When using this move, Ada must decide on a single ally to gift with its effects and be within 10 feet of that ally. At this point, she can either toss the spray to them (shouting something like "here, catch!" and taking careful aim) or move in until she is at point-blank distance to administer it herself. Once Ada or this ally presses the button on top of the can, the pressurized contents are released into the air and envelop the patient in a fine transparent mist, forcing the patient (and Ada, if applicable,) to stand still for 10 seconds. At the expense of 2 SP on Ada's part, 6 damage points are healed. This process may be interrupted or slowed, respectively, by super or regular attacks, so in order for it to work Ada and her ally must either be separated/hidden from their opponents or behind a shield.

[Image: leon_s__kennedy___resident_evil__damnati...5g11pz.gif]


(approved)
Daniel Wrote:gonna milk the shit out of those milkies

Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.

Alex Wrote:clowns don't have marriage rights



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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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