11-26-2017, 09:55 PM
(This post was last modified: 11-26-2017, 10:03 PM by Ebonywood Hellscythe.)
@Veritas:
If you're having a charge time being that high, just make it a supermove dude. And, even with the charge time, it does seem too strong at the moment. 50 narwhals is a lot, even if they all get one hit - and if that was the case they'd all be very weak.
Also, each narwhal cannot do more than zig-zag about aimlessly crashing into stuff. Make sure you note that they're dumb into the move (unless you do make it a super).
>How long does it last?
>How fast do the Narwhals move?
>How strong are the Narwhals (as in, how many hits can they take)?
>Why does this need Debuff? I can't see a debuff here.
>Why does this need telepathy?
>Why does this need physical strength? The narwhals are hitting at range compared to where your Character is. I see no melee part.
I suggest you look at some other minion style moves (such as the zombie one in the rules, or the Buu clone example in the Joining forum), or just make it simpler and model the narwhals as projectiles.
If you're having a charge time being that high, just make it a supermove dude. And, even with the charge time, it does seem too strong at the moment. 50 narwhals is a lot, even if they all get one hit - and if that was the case they'd all be very weak.
Also, each narwhal cannot do more than zig-zag about aimlessly crashing into stuff. Make sure you note that they're dumb into the move (unless you do make it a super).
>How long does it last?
>How fast do the Narwhals move?
>How strong are the Narwhals (as in, how many hits can they take)?
>Why does this need Debuff? I can't see a debuff here.
>Why does this need telepathy?
>Why does this need physical strength? The narwhals are hitting at range compared to where your Character is. I see no melee part.
I suggest you look at some other minion style moves (such as the zombie one in the rules, or the Buu clone example in the Joining forum), or just make it simpler and model the narwhals as projectiles.
