11-26-2017, 06:44 PM
Trying again...
![[Image: 1329954330_s]](http://www.moyaland.com/_new/data/item/1329954330_s)
Move: DONG (300) – Requires: Debuff, Telekinesis
After concentrating for 4 seconds, Dongja conjures the character for movement in mid-air. He points at a target, and a bolt of light shoots out. It travels at the speed of an arrow for 5 meters. If it lands, the target cannot stop moving for 10 seconds. Dongja cannot control the direction of movement. For the purposes of this Move, movement is defined as a change in position; you can't just blink a lot and pretend that that is moving. You also must be moving at a speed equal to or faster than your relative speed of a light jog. Dongja does not need to focus while using the Move, but it can be interrupted with a hard enough smack against Dongja. It can also be interrupted if the target moves more than 7 meters away from Dongja. This spell is fairly difficult and hard on the mind. As such, repeated use will tire him out after 3 times.
Move: DONG (300) – Requires: Debuff, Telekinesis
After concentrating for 4 seconds, Dongja conjures the character for movement in mid-air. He points at a target, and a bolt of light shoots out. It travels at the speed of an arrow for 5 meters. If it lands, the target cannot stop moving for 10 seconds. Dongja cannot control the direction of movement. For the purposes of this Move, movement is defined as a change in position; you can't just blink a lot and pretend that that is moving. You also must be moving at a speed equal to or faster than your relative speed of a light jog. Dongja does not need to focus while using the Move, but it can be interrupted with a hard enough smack against Dongja. It can also be interrupted if the target moves more than 7 meters away from Dongja. This spell is fairly difficult and hard on the mind. As such, repeated use will tire him out after 3 times.
![[Image: 665000_mcninja_by_cavenglok-dch0qt5.jpg]](https://orig00.deviantart.net/3590/f/2018/193/c/8/665000_mcninja_by_cavenglok-dch0qt5.jpg)
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