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Move Approval V
Cyro Grenade (300?) - Ranged, Debuff

A hand-sized grenade that erupts in an explosion of ice from its location. The blast of the grenade can damage with a sort of force that can push them to the ground if they are not frozen/slowed, but it doesn't hurt that much. The real danger is the ice, which can hurt the victims badly and can potentially freeze the enemy. The chance of the enemy getting frozen or slowed depends on their DEF/TEC compared to Mordin's ATK/TEC.

The force blast reaches only three feet past the blast point, but the ice and freeze risk itself flies between five and ten feet. The ignition is released by pressing a button on the grenade, after that, it has five seconds until it blows up. Mordin can carry eight and only eight grenades of any type at one time. This means that if he has more than one type, he must determine what grenade he wants to use having only 8 slots. It can be thrown 10 yards from the user's stationary position effectively. Anything further then he loses accuracy. They are stored in his lab coat, ready for use when he is.

Cyro Ammo (300?) - Ranged, Debuff

An add-on to Mordin's guns. He can set his weapons to fire off one magazine's worth of freezing bullets, which will cause lingering cold damage to his opponents for five seconds. He can only use this on one magazine at a time and there is a one minute cooldown before this gun can fire any special ammo again. He can not use special ammo if his shield is active. If he successfully unleashes 75% of the clip on one enemy, that enemy will be frozen depending on their DEF/TEC compared to Mordin's ATK/TEC.

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I went with 300 on both because I considered them both add-ons. I've purchased a type of grenade before so this is just another version of it, and the ammo price is stacked on top of any guns I purchase.

Rules for getting frozen, pulled from Omni's ruling on Cold Grenade for Captain Cold. Will include this in my profile if approved:

Quote:Someone with equal DEF/TEC to Mordin's ATK/TEC about half speed when initially hit by the blast, and gradually recovers entirely over the course of thirty seconds. A comparatively stronger opponent will have lessened effects/duration relative to the difference in strength. An opponent with less than half of Mordin's ATK/TEC can be frozen entirely for up to a second, and will gradually regain their movement over the course of thirty seconds.


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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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