11-23-2017, 08:27 PM
I have a LOT of ideas for this... but I don't know if I could incorperate them into play in Omniverse, unless I can have Mercer slowly recover the memories over time... Basically use the nuke from P1 as a plot device to remove years of memory, much like the initial virus did in the beginning of the game. The transition between Omniverse and the Nuke being two major events that capped the beginning and the end of an entire saga.
It might give Mercer a reason to seek out an audience with Omni too... To give him all of his memories, or to ask him why he is here, if he is meant to be the Prototype from before - what he remembers vividly - or the progenitor of an entire species, the aspect which he forgot.
The story will have Mercer essentially bring about the apocalypse, there's no way to sugar coat it... bringing the human race to an extinction but in its place creating an entirely new species of Evolved. It will involve the collapse of modern government and a return to a more basic time...
Those who do not want to become one of the Evolved... don't have to... but those who slaughter Mercer's kin will be slaughtered themselves - for the greater good. Good intent, evil ways. XD Perfect anti-villain.
It might give Mercer a reason to seek out an audience with Omni too... To give him all of his memories, or to ask him why he is here, if he is meant to be the Prototype from before - what he remembers vividly - or the progenitor of an entire species, the aspect which he forgot.
The story will have Mercer essentially bring about the apocalypse, there's no way to sugar coat it... bringing the human race to an extinction but in its place creating an entirely new species of Evolved. It will involve the collapse of modern government and a return to a more basic time...
Those who do not want to become one of the Evolved... don't have to... but those who slaughter Mercer's kin will be slaughtered themselves - for the greater good. Good intent, evil ways. XD Perfect anti-villain.
[img=0x0]http://omniverse-rpg.com/attachment.php?aid=39[/img]
