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Move Approval V
(11-22-2017, 10:04 PM)The Humble Sage Wrote: I’m not sure whether this is a possible thing that I can do. The idea is that this move can either heal the Sage or be used as an attack. Mechanically, the only difference for the healing is the silence-causing effect, which I don’t know whether that would constitute a Super utility move and its associated cost.

Devour the Voice of the World: (T2 Super Attack/ Super Utility move) (requires Ranged proficiency, Area Attack proficiency, Advanced Regeneration) (1600 OM)
The Sage holds a book aloft; pages open to his surroundings steals the sounds around him. This move lasts for as long as the Sage is able to keep his attention focused solely on it, anything that disturbs the Sage’s concentration will end the move and the Sage cannot move faster than a ponderous walk or use any other move while using this move. While in this state, the Sage’s surroundings are utterly silenced, any words that are spoken, or sounds in the vicinity of 50 feet will be trapped into the book, recorded as spoken words which could later be read, if one was sufficiently skilled at detangling the mess of information. The Sage can maintain this mode for a length of time up to a minute, but the concentration required grows exponentially and will prevent him from doing anything more than stand still after about 20 seconds.

The Sage can feed off of the containment of this energy, allowing him to clear his own mind and rejuvenate his body (the equivalent to spending 2 SP on healing) It is worth noting that any large areas “healed” by this move are instead being reconstructed out of animated ink, as opposed to a return to their pre-injury state. Alternatively, the Sage can instead choose to expel all of the contained power into a current of black energy (think a pitch-black Kamehameha from early DragonballZ) that slopes slowly to be about 4 feet in diameter and travels to about 40 feet in length before it is too diffused to be effective.


Avatar of an ink-stained soul (T2 power-up) (1500 OM)
The Sage is enveloped in a coating of ink, taking on a black and liquid countenance. The ink coating covers both body and equipment, rendering him a shining black being, save for two eyes burning a brilliant white. This strange form is extremely powerful, far stronger than a human’s capabilities, with a speed and skill to match. The form is also extremely taxing on the Sage’s body, and prolonged use would likely kill him. At the end of the transformation, the ink will splatter off of the Sage onto the surroundings, like ink spraying from a leaky pen.

ATK: +5
DEF: -
SPD: +4
TEQ: +1


ATK: 1 ->6
DEF: 3 ->3
SPD: 2 ->6
TEQ: 5 ->6

Reworking my dueling cane for an additional little tidbit. I’m not entirely sure it would require an extra 300, but it does allow my blunt weapon to be a bit more pokey so I figured it likely would

Dueling Cane combat (requires Physical Strength) ( + 300 OM now 600 OM)
A solid ashen cane about 2.5 feet in length with a leather grip. Though not heavy enough be useful as a simple bludgeoning weapon; it is well balanced, and allows for very precise and rapid strikes. The cane has a three-inch blade concealed in its tip which can be retracted or extended with a button concealed in the hilt. The blade has a spring lock, which can be useful for puncturing a defensive shield. The Sage prefers to use this blade for its surprise value, as the blade extension is not durable enough to withstand a direct weapon clash.

I would also like to add another spell to my failed Magician portfolio, basically, the only thing significant about that fact is that they all pull from the same manapool so if he uses any of them too often he will lose access to all of his spells for a period of time. (approximately a minute)

Failed Magician: Hoisted Sails (requires Remote Control Proficiency) (600 OM)

An offensive usage of levitation commonly used to expose enemies to archer fire. A battle-mage extends a hand, the finger tips glowing a pale violet, and lifts an opponent ten feet into the air, holding them in place for a few seconds. The usage of this spell requires a battle-mage to remain stationary and focused on the target, and anything that interrupts their concentration would similarly break the spell.
The Sage’s ability to use this spell is limited, and he cannot hold an opponent stationary in the air. Instead, the Sage can lift an enemy off the ground by lowering his own hand a proportional amount, at which point they fall as normal. Moving his hand down a foot would allow the sage to lift an opponent a foot and a half off of the ground, meaning that swiping down with his arm would likely lift a foe about 3 feet into the air.
The motion is relative to the distance the Sage’s hand travels rather than relative to the Sage’s body, so if circumstances allowed the Sage’s hand to move farther he could theoretically lift a foe up to a maximum of 10 feet.
This spell is quite draining on the Sage’s manapool, the lesser use taking about half of his mana to activate, up to completely draining his manapool with the more powerful activation.

Devour the Voice of the World: This looks fine to me, but I'm curious: does the silence effect do anything or is it just fodder? I ask because some people use silencing as a sort of defense/counterspell, so I just want to make sure it doesn't grant any other benefit.

Avatar of an Ink-Stained Soul: Sounds awesome. Approved.

Dueling Cane: Approved at 600.

Hoisted Sails: This would require Telekinesis rather than Remote Control since you're grabbing someone rather than manifesting something to manipulate. Does this have a cast time or is it active as soon as he chooses to wave his hand? Can he use other moves while doing this? What's the range on this? By default you'd have Telekinesis range to play with, but you'd then need to mention how it's less effective far away. If it was a smaller range you could probably get away with not having falloff, since it's so costly to use.
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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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