11-22-2017, 10:31 PM
(11-22-2017, 09:39 PM)Dane Regan Wrote: @Desco: It's about getting the right balance between duration and drawbacks. Honestly though, the main drawback here is the fact they have to protect their own limp body. And losing movement powers of all things would make that harder. Given this is a debuff, it'd be written about in your opponents post though, so it does give them the ability to try and think of something smart.
@13: No. What Matt wrote about "damage" is fine. Moves don't need to include any damage numbers. Or any reference to damage. It's just suggested you include a vague strength (e.g. "this move is weak/medium strength/powerful").
(writing up a response to his move now though)
I'm, maybe leave Burst Movement so while they can't move fast with super speed or as fine tuned with acrobat they can still get moving it they have to.
