11-21-2017, 03:23 AM
(This post was last modified: 11-21-2017, 03:40 AM by Ebonywood Hellscythe.)
@Ash:
Your move doesn't really read like a super defense. As far as the description says, if just does knockback and stuns.
If you wanted a super defence:
Ebony's T1 (soon to be T2) Super Defense is a good example of a near identical move that blocks attacks and does knockback (it has a 2m radius explosion).
So, you could remove the stun and add some lines describing that the explosion is strong enough to block super attacks (with a note that T2s and higher can break through).
But, if you want the stun, just change it to a super utility at the top. Add in something about being damaged breaking the stun. And you should be good to go.
Lastly, knockback doesn't require debuff. Debuff is only for lingering effects - and knockback is an instant push. But this move does need physical (close range?) in its current state. And it would also need area attack if the explosion is bigger than 3ft wide.
Your move doesn't really read like a super defense. As far as the description says, if just does knockback and stuns.
If you wanted a super defence:
Ebony's T1 (soon to be T2) Super Defense is a good example of a near identical move that blocks attacks and does knockback (it has a 2m radius explosion).
So, you could remove the stun and add some lines describing that the explosion is strong enough to block super attacks (with a note that T2s and higher can break through).
But, if you want the stun, just change it to a super utility at the top. Add in something about being damaged breaking the stun. And you should be good to go.
Lastly, knockback doesn't require debuff. Debuff is only for lingering effects - and knockback is an instant push. But this move does need physical (close range?) in its current state. And it would also need area attack if the explosion is bigger than 3ft wide.