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Move Approval V
Lightning Aura -- 600 OM (Requires: Physical Strength, Ranged, Area Attack)
A supplemental technique to augment basic unarmed combat and simultaneously provide a moderate deterrent to prolonged physical contact. By taking two seconds to 'power up' and focus her natural aura, during which time she must remain stationary to properly focus, Graowr can charge it with electricity, which will visibly spark and crackle around her and through the blue flame-like glow of energy. It reaches just in excess of arm's reach from her body in all directions, or just about three feet. It adds a little extra kick to her basic strikes, sending a painful jolt of electricity through whatever gets hit. The high-voltage aura also serves as a constant barrier of sorts, not doing anything to actually defend against attacks but giving anything that enters its range a constant, painful electrocution while it remains in its range. The damage from the aura, in both of its constant applications, is fairly minor, and it's very visibly telegraphed to even partially observant foes, but it does provide a constant benefit. Maintaining the aura does have a constant, minor drain on the majin's energy and requires moderate focus to keep it up, but it doesn't impede her from other actions in any way, allowing her to freely use her other techniques. If she wants to, or needs to, the extra electrical power can be dismissed with just a second of focus, at which point it will flicker out almost immediately.

As a second part to the technique, Graowr can increase the charge time of the maneuver, taking four seconds to pour extra energy into it while still remaining stationary as in its standard activation, and produce a much more violent, powerful burst of electricity. The blast explodes out in a four meter radius, crackling lines of electricity and raw energy carving out a crater in the ground under her and violently assaulting everything within range. The onslaught lasts three seconds before burning out. Such an explosion of energy is quite draining to perform, and its stationary nature leaves it difficult at best to perform, but it is quite powerful. It cannot be used while the standard version of the aura is in use, and its stationary nature prohibits other techniques from being used at the same time. It can, however, be used while she is restrained or otherwise physically impeded, provided she can maintain focus for enough time to gather the necessary energy, making it useful for escapes of such situations.


Barrier -- 300 OM (Requires: Area Defense)
A defensive technique, intended to weather a barrage of weaker attacks or lessen the impact of more powerful ones. The result is a semitransparent, spherical barrier of blue energy just about two feet larger in diameter than the blue bubblegum creature is tall. It takes only half a second to activate the defense, at which point it springs to life in a flash of blue energy. The quick activation has a notable energy drain, and the focus to keep it up has her effectively rooted in place while it's active, though it does offer a serviceable defense against sudden attacks. It is durable, but only really designed to defend against basic projectile or melee attacks. Charged or stronger hits will break through it more easily. It can be held for up to ten seconds before dropping it.


Emperor's Blast -- 300 OM (Requires: Ranged, Area Attack)
An attack which packs a devastating punch, but with an energy drain to match, and serves primarily as a nasty surprise counter for anyone trying to get the drop on the azure abomination. Whenever someone closes in on her, Graowr can elect to deliver a massive blast of energy in their direction. It takes only a second to charge and prepare, and when unleashed reaches out to a distance of four meters, going from just over a foot wide where it leaves her hand to nearly three meters wide at its furthest point. The ensuing blast packs a major punch, and lasts for just under a second, but producing so much energy so quickly puts a nasty energy drain on it, enough that just a few uses can start to exhaust her, even from full strength, and after every use she needs a further three seconds to catch her breath and do more than just move at a walking pace. The sheer focus of the energy output requires she stay in one place, doing nothing more than jump or spin about to face the direction of her target before firing, until the blast is done firing.


Angry Explosion -- T2 Super Attack -- 800 OM (Requires: Ranged, Area Attack)
Graowr's eyes flash red, and her aura fades from blue to a deep, violent shade of pink as she gathers energy, steam jetting from the vent holes in her arms, and the ones hidden among her hair. Taking six seconds to gather energy, during which time she must maintain stationary, she finally erupts with a noise like a train whistle going off, steam blasting out in a huge cloud around her a split second before a massive burst of energy rips out from her. It spreads out to a maximum range of 20 meters in radius, in a complete sphere of energy the same dark pink as her aura. The explosion is fairly swift, reaching its maximum size in just one second, and lingering there, with several additional explosive 'pulses' for five full seconds before diminishing, shrinking and fading in size over two seconds back down to nothing. Graowr must remain stationary during the entire duration, and for a second afterward as she re-gathers her wits. It is an extremely powerful attack, but also extremely draining to use, only able to be performed a few times (as SP permits, being a super attack).


Shatter -- T2 Super Defense -- 800 OM (Requires: Hive Mind, Disassemble)
When there's a powerful attack coming that the majin knows she can't dodge or avoid by some other means, she falls back on one of the oldest tricks in her repertoire. To all casual observers, she just stands there and lets the attack come to her, and takes it full-on. When it does hit, she lets it blow her apart, scattering and spreading out into smoke and azure goop to diffuse the attack's impact on her to such a degree it becomes negligible. When the attack has run its course, she takes five seconds to pull herself back together (quite literally), the smoke and puzzles of goop all crawling and flowing back together until with a comical poof of light, she just pops back into existence, none the worse for wear. A little singed and scorched from the attack, maybe battered a little, but virtually undamaged.
[Image: Imperial.png] [Image: 17Champ.png]


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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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