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Move Approval V
(11-19-2017, 01:53 PM)Amber Veritz Wrote: Move for Amber and Pyrrha

Aura
Requires: Area Defense Proficiency, Basic Regeneration+
Cost: 600(?)

A hunter relies on their aura for protection from the harm of their enemies. Aura is a manifestation of a person's soul that can be used as a ’shield’ to protect themselves in times of need. This move is constantly active and relatively weak compared to other defensive moves, but is mostly good for negating small cuts and bruises. While active, taking damage reduces the user’s aura level until it becomes null. Once it becomes null, it must come regenerate slowly back to it’s normal level which can be a long process. Depending on the user’s Regen and Defense it could take anywhere between 30 seconds to 10 minutes to just begin regenerating. With high defense, their aura level could be regenerated in 5 minutes with advanced regen. With lower defense, their aura is not only weaker than that of vice versa, but takes longer to regenerate(Up to 30 minutes with Adv. Regen.)

The ‘force field’ is like a second set of invisible skin that covers the person’s entire body. When weak, shocks of weakening aura will wave over a person's body and will need to be regenerated over time without taking damage. If damaged while regenerating, the aura level will stop where it was and you must wait for it to regenerate again. This move can be used with other moves and isn't very fatiguing to use, as it’s a second nature. While full, it also slowly heals minor wounds(Scratches and bruises).

This seems good. Approved!
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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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