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Move Creation Workshop
@Cobalt:
The details are there, but I think you should stick with the 1-minute cooldown Omni suggested in your joining app, rather than just 10 seconds. If you want the shorter cooldown, I think you should either add another drawback or make the move a bit weaker.

Essentially, it's good and you've got the move down, but the balancing is a bit off.



@Illidan/Koola:

Death Saucer:
This is good. I think it's ready for approval.

Imprisonment Ball:
Quote:• Can the user move around or do other things while using/charging the move, or must they be stationary? Required for all moves except weapons that exist in real-life. Examples: "Can be used while moving at full speed." "Slows the user to half speed while using." "Must be stationary to use." "Can be used while moving, but splits focus, making it harder to aim and use at full strength."

So, instead of:
Quote:Koola throws out an open hand and fires a two-metre ring of orange energy at the speed of an arrow after a charge of three seconds.
Maybe say something like:
Quote:Koola throws out an open hand and fires a two-metre ring of orange energy at the speed of an arrow after a stationary charge of three seconds.
Or maybe:
Quote:Koola throws out an open hand and fires a two-metre ring of orange energy at the speed of an arrow after a charge of three seconds - during which he can move at full/half speed.

Also, I think the max knockback is too large. 300m is huge. Given that this move uses telekinesis, and I'd assume being knocked back is assisted by it, I think you should limit the knockback to the edge of his telekinesis range. But, you could always add in that the ball will explode at that distance if it hadn't hit anything by then.

So, instead of:
Quote:but if the orb doesn't hit another surface after three hundred metres, the orb dispels
Maybe say something like:
Quote:the orb will also explode if it reaches the edge of Koola's telekinesis range without hitting anything


Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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