11-17-2017, 10:58 AM
@Desman:
Firstly, polish off the spelling. I know you can, I'm guessing you wrote this quickly while on mobile. Fix it up a bit before you send it to approval.
For the super attack, you may still need area attack, but I think you're probably good.
For Blown Away, I honestly think you've made it a bit too weak. You don't need to give people with higher DEF a free pass. Just a reduced effect. Also, I if I were you, I'd increase the range to 12ft, since otherwise, I can't see it being as useful. For example, you could have (change the numbers and descriptions as needed):
Blown Away- 300 OM (Requires: Area Attack, Physical Attack)
Desman takes a 3 sec charge-up time, during which he can not move, to absorb Air into his body before releasing it all in a sudden gust of wind releasing outwards from his abdomen (not hitting any opponents or allies above him, but hitting anyone in the whole 360 degrees around Des). This wind is not damaging and hits friend and foe alike, pushing them out about 20ft away from Desman. Targets have to be within 12ft of Des to be hit by the move in the first place, and people with a DEF lower than Des's ATK may be pushed back further, while people with a DEF higher than Des's ATK won't be pushed back as far.
If you prefer it as it was before, then go ahead and send it off to approval. Or take the version I just wrote and add that as needed. (You need Physical prof though, since 9ft range; the 12ft range here is still physical prof)
Firstly, polish off the spelling. I know you can, I'm guessing you wrote this quickly while on mobile. Fix it up a bit before you send it to approval.
For the super attack, you may still need area attack, but I think you're probably good.
For Blown Away, I honestly think you've made it a bit too weak. You don't need to give people with higher DEF a free pass. Just a reduced effect. Also, I if I were you, I'd increase the range to 12ft, since otherwise, I can't see it being as useful. For example, you could have (change the numbers and descriptions as needed):
Blown Away- 300 OM (Requires: Area Attack, Physical Attack)
Desman takes a 3 sec charge-up time, during which he can not move, to absorb Air into his body before releasing it all in a sudden gust of wind releasing outwards from his abdomen (not hitting any opponents or allies above him, but hitting anyone in the whole 360 degrees around Des). This wind is not damaging and hits friend and foe alike, pushing them out about 20ft away from Desman. Targets have to be within 12ft of Des to be hit by the move in the first place, and people with a DEF lower than Des's ATK may be pushed back further, while people with a DEF higher than Des's ATK won't be pushed back as far.
If you prefer it as it was before, then go ahead and send it off to approval. Or take the version I just wrote and add that as needed. (You need Physical prof though, since 9ft range; the 12ft range here is still physical prof)
