11-14-2017, 09:45 AM
(This post was last modified: 11-14-2017, 10:15 AM by Schwi Dola.)
Its strange looking back at the old move approval thread and I've got two moves I can't find the original approvals for, my post but not an approver's post. Although one of those moves was later re-approved with a modification. In any case this should get approved again, a couple of tweaks for the more modern move approval.
Yogsothothian Tail (300) (Requires Malleability, Ranged Proficiency, Physical Strength)
Though rare that Desco actually uses her tail for combat as it lacks a mouth, Desco stretches out her tail up to 20 feet to slam her target with her tail. Fast just as swinging a light sword but not particularly strong, she often lashes with her tail for dramatic effect.
This as well
A Final Boss Arises (Super Move Tier 1) (Requires Area Attack Proficiency, Bodypart Yogsothoth, Ranged Proficiency) (600) - Two of Yogsothoth's Tentacles stretch out and charge up energy, one of Fire and one of Ice both combined with Wind magic with the mouths of the tentacles making it obvious that they are charging the balls of energy. Then they aim and fire the twin blasts in a direction of Desco's choosing, expanding slowly as cones as they travel. The blasts can move as far as they are unobstructed and can strike multiple enemies in their travel paths.
And This
Sphere Defense (600) (Tier 1 Super Move) (Requires Area Shield Proficiency, Yogsothoth, Yogsothoth (Instinct) ) - Yogsothoth stretches out all of his tentacles around Desco and covers her completely stretching himself into a roughly spherical shape and glowing with a dark aura to block incoming attacks until danger has passed. Can last for 2 minutes or until it has absorbed all of the damage it can block as appropriate to a Tier 1 Super Defense (the aura fades when the move is complete or enough damage has been done to break the defense). While defending in this manner, Desco is unable to see what is going on around her unless she has appropriate Sensory Powers.
There can't be this many of my really old, first move approval thread moves that went without response.. something almost has to be missing?
Yogsothothian Tail (300) (Requires Malleability, Ranged Proficiency, Physical Strength)
Though rare that Desco actually uses her tail for combat as it lacks a mouth, Desco stretches out her tail up to 20 feet to slam her target with her tail. Fast just as swinging a light sword but not particularly strong, she often lashes with her tail for dramatic effect.
This as well
A Final Boss Arises (Super Move Tier 1) (Requires Area Attack Proficiency, Bodypart Yogsothoth, Ranged Proficiency) (600) - Two of Yogsothoth's Tentacles stretch out and charge up energy, one of Fire and one of Ice both combined with Wind magic with the mouths of the tentacles making it obvious that they are charging the balls of energy. Then they aim and fire the twin blasts in a direction of Desco's choosing, expanding slowly as cones as they travel. The blasts can move as far as they are unobstructed and can strike multiple enemies in their travel paths.
And This
Sphere Defense (600) (Tier 1 Super Move) (Requires Area Shield Proficiency, Yogsothoth, Yogsothoth (Instinct) ) - Yogsothoth stretches out all of his tentacles around Desco and covers her completely stretching himself into a roughly spherical shape and glowing with a dark aura to block incoming attacks until danger has passed. Can last for 2 minutes or until it has absorbed all of the damage it can block as appropriate to a Tier 1 Super Defense (the aura fades when the move is complete or enough damage has been done to break the defense). While defending in this manner, Desco is unable to see what is going on around her unless she has appropriate Sensory Powers.
There can't be this many of my really old, first move approval thread moves that went without response.. something almost has to be missing?
