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Move Creation Workshop
@Eva:
Underslung Flamer:
>I think this is mostly good, and you've got all the info.
>You need debuff, since you're keeping people on fire without conscious effort. At least, I've been using debuff for damage over time moves, and I think it's required for them.

Supermove - Underslung Melta:
>I'd put the tier in the name. Like, T1 Super Attack. Since "Supermove" is a bit ambiguous (although, it's not hard to guess what you mean from the price and description).
>You might want to add a rough diameter of the beam, but besides that, it's good.

Satrophine Patch:
"The drug takes about 20 minutes to take effect, lasts 2 hours"
>I can't think of any moves off the top of my head that last for that long. You'd definitely get a lot more use out of it if it activated quicker and didn't last as long, since then it'd be easier to use during a fight.
>The move is generally good in how it works, but given they likely won't meet the downside until after a fight (by which time they'll be safe), I don't think it will be good enough.
>Honestly, I don't think it'll get through approval as being that long. Don't take my word for it.
>You should state that Eva can't use them on herself (maybe she overused them in the last and is now immune? Idk, but whether or not you have a reason for it, it should be there)

Kalma Tablets:
>Good in general, but see my previous comments about duration.

Neurozine Injection:
>The way I'm reading it, it sounds like while their new wounds don't impact them, they basically can't fight because of how it's used. That's a bit to high of a drawback, unless it activates afterwards and I'm just dumb.


Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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