Thread Rating:
  • 6 Vote(s) - 3.67 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Move Approval V
Going ahead and updating all of Samus's moves that I feel weren't given enough detail in hindsight, and with modern move-writing standards.

Also submitting a minor balance change to Block Beam: it says "just over six seconds" to summon a block, which, really ... is kind of long for what it is. So I'm going to make a minor change to five seconds. :x

Old:
[spoiler]
(06-02-2015, 05:07 AM)Samus Aran Wrote: Power Beam
The default setting for Samus's arm cannon, this shoots spherical bolts of energy roughly as fast as a pistol. What makes it special is that it can be charged up. While charging, Samus can move but cannot shoot. It takes five seconds to fully charge the beam. A fully-charged power beam will fire a ball of energy that explodes upon impact. The beam can also be 'quickcharged' which reduces the charge time to about a second and a half, but doing so rapidly drains the suit's energy.

Bombs
Samus can summon sticky blue bulbs of energy that can be dropped, thrown or attached to objects. There are two modes. The first is proximity mode, whereby the bomb will explode the moment anyone comes within three feet of it, excepting Samus or any allies she has designated as friendly. The second is timer mode, where a bomb will explode five seconds after it is released from Samus's suit. These explosions are light and serve mainly as knockback, easily taking a foe off-balance to leave an opening for another attack.

These bombs are bright blue and are easy to spot; however they are silent and almost weightless. If it lands on someone's back, they may not even notice until it explodes. They can be ripped off and attached to other objects like a fridge magnet.

Samus can only have three bombs in existence at once (one must explode to place another). These take only a small amount of energy to create.

Missiles
Samus's suit can store up to (her level x5) missiles at once, after which they are depleted. She can summon new missiles by standing still and focusing - this replenishes her missiles at a rate of one per second. Missiles are a little slow, slower than an arrow, but can be fired at a rate of one per second. They hit with a satisfying 'bang', like taking a haymaker to the face from someone a bit stronger than Samus. Samus can charge her standard missiles with a homing effect, but this takes an extra second, reducing the rate of fire to one every two seconds. These homing missiles don't track perfectly and can be dodged with some effort.

Super Missile
By charging up for a couple of seconds, Samus can create a missile that is much faster and more explosive than a standard missile, moving as fast as an arrow. This 'Super Missile' costs five missiles from her stock.

Block Beam
A beam that summons large, heavy cubes roughly five feet in diameter. Block Beam was designed as a tactical upgrade to allow Aran to create her own cover during a firefight, as well as a physical obstacle to an opponent attempting to close a distance. It takes just over six seconds to create a block and a small portion of power from Samus’s suit. Samus can create a block in any location in her line of sight within five feet, which she does by pointing to the target location and maintaining the beam until the block has fully materialised, at which point it drops to the ground. The beam itself is green and emits a distinctive hum while it materialises the block. The blocks are too heavy to be thrown, but can be fairly easily pushed by Samus due to her augmented strength. A minor detail is that the outward colour and texture of the blocks can be changed.
[/spoiler]

New:
[spoiler]
(06-02-2015, 05:07 AM)Samus Aran Wrote: Power Beam
The default setting for Samus's arm cannon, this shoots spherical bolts of energy semi-automatically like a pistol, with a potential ROF of about two shots per second. It never runs out of ammo or needs to be reloaded. What makes it special is that it can be charged up. While charging, Samus can move but cannot shoot. It takes five seconds to fully charge the beam. A fully-charged power beam will fire a ball of energy that explodes upon impact. The beam can also be 'quickcharged' which reduces the charge time to about a second and a half, but doing so rapidly drains the suit's energy.

Bombs
Samus can instantly summon sticky blue bulbs of energy that can be dropped, thrown or attached to objects. There are two modes. The first is proximity mode, whereby the bomb will explode the moment anyone comes within three feet of it, excepting Samus or any allies she has designated as friendly. The second is timer mode, where a bomb will explode five seconds after it is released from Samus's suit. These explosions are light and serve mainly as knockback, easily taking a foe off-balance to leave an opening for another attack.

These bombs are bright blue and are easy to spot; however they are silent and almost weightless. If it lands on someone's back, they may not even notice until it explodes. They can be ripped off and attached to other objects like a fridge magnet.

Samus can only have three bombs in existence at once (one must explode to place another). These take only a small amount of energy to create.

Missiles
Samus's suit can store up to (her level x5) missiles at once, after which they are depleted. She can summon new missiles by standing still and focusing - this replenishes her missiles at a rate of one per second. Missiles are a little slow, slower than an arrow, but can be fired at a rate of one per second. They hit with a satisfying 'bang', like taking a haymaker to the face from someone a bit stronger than Samus. Samus can charge her standard missiles with a homing effect, and can do so while moving, but this takes an extra second, reducing the rate of fire to one every two seconds. These homing missiles don't track perfectly and can be dodged with some effort.

Super Missile
By planting her feet and charging up for a couple of seconds, Samus can create a missile that is much faster and more explosive than a standard missile, moving as fast as an arrow. This 'Super Missile' costs five missiles from her stock.

Block Beam
A beam that summons large, heavy cubes roughly five feet in diameter. Block Beam was designed as a tactical upgrade to allow Aran to create her own cover during a firefight, as well as a physical obstacle to an opponent attempting to close a distance. It takes five seconds to create a block and a small portion of power from Samus’s suit. Once summoned, these blocks are as durable as stone, though they will vanish after about an hour. Samus can create a block in any location in her line of sight within five feet, which she does by pointing to the target location and maintaining the beam until the block has fully materialised, at which point it drops to the ground. The beam itself is green and emits a distinctive hum while it materialises the block. The blocks are too heavy to be thrown, but can be fairly easily pushed by Samus due to her augmented strength. A minor detail is that the outward colour and texture of the blocks can be changed. There is no limit to the number of blocks Samus can summon, though it would be a large waste of time and energy in most fights.
[/spoiler]
[Image: 0bwAI3j.jpg]


Messages In This Thread
Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)