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Dark on the Waters [Dark Data]
#51
Quote:Further information on the Blue-Flame situation (because rushing things is bad D: ):

-the pier the portal opens onto is largely ungaurded, what with the portal being connected to a fairly heavy piece of hardware which could (presumably) defend itself.

-There may be some fun stuff in the various piles of chests and crates and such. 

-Many of the Darkspawn and darklings in this town are The Worse For Drink, the island being a famous for rum and all. They are belligerent drunks (naturally), but not necessarily doing their jobs, and may have quite a lot to say if you get them talking. 

-the remaining taverns are, in fact, open, and advertising, for more-or-less-tasteful values of advertising, though many of them are now built into a sort of expanding ramshackle fortress. 

-The town is built on a beach at the base of a cliff with a great big natural rock-formation in the shape of a skull (the eyes of which are currently glowing purple, of course). A series of piers and platforms and waterways transition to cobblestone streets and sturdier construction as one moves inland.

-Your liberator aides will show an error when searching for the Stronghold, suggesting that you are already inside it, but indicating higher concentrations of dark energy in the direction of the cliff-face.   


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Dark on the Waters [Dark Data] - by Nebula - 07-17-2017, 09:17 AM

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