11-10-2017, 05:53 PM
Alright lets try this.
T2 Super Attack: Ruinous Frost (Area Attack) (800): Formed from the power of winter storms; a powerful, frigid air mass is conjured from Summer himself. After 5 seconds of concentration, frozen winds explode out from his body, whirling out in a powerful, 5-second blizzard (both of which he must remain mostly still for) that freezes all life, from the smallest flora to the largest fauna, caught within 50 meters of him. While these frigid winds 'only' reach out 50 meters, drastically weakening as they spiral out, this cold-snap reaches beyond that range, extending out twice as far and bringing an early winter to the general area.
This is a simple, out-of-season chill, and though it lasts for a while (however many hours it takes for it to warm up again), it doesn't have any effect on the fight. Unlike most of his weather attacks, this one doesn’t require him to be outside, though should he be stuck inside of a shelter or something, the area outside won’t be effected by either the winds, or the surprise winter. There is a small safe spot right up in Summer’s personal space that he can use to protect up to one ally from the wintry winds, provided they don’t have any qualms with being hugged.
Changes in bold. Reduced to 50 meters, changed the wording to be less... charged, and made the scope of the early winter more specific (also specifying that it is fodder). If the area of the season shift is still too large, then I can change it to match the area that the winds hit.
T2 Super Attack: Ruinous Frost (Area Attack) (800): Formed from the power of winter storms; a powerful, frigid air mass is conjured from Summer himself. After 5 seconds of concentration, frozen winds explode out from his body, whirling out in a powerful, 5-second blizzard (both of which he must remain mostly still for) that freezes all life, from the smallest flora to the largest fauna, caught within 50 meters of him. While these frigid winds 'only' reach out 50 meters, drastically weakening as they spiral out, this cold-snap reaches beyond that range, extending out twice as far and bringing an early winter to the general area.
This is a simple, out-of-season chill, and though it lasts for a while (however many hours it takes for it to warm up again), it doesn't have any effect on the fight. Unlike most of his weather attacks, this one doesn’t require him to be outside, though should he be stuck inside of a shelter or something, the area outside won’t be effected by either the winds, or the surprise winter. There is a small safe spot right up in Summer’s personal space that he can use to protect up to one ally from the wintry winds, provided they don’t have any qualms with being hugged.
Changes in bold. Reduced to 50 meters, changed the wording to be less... charged, and made the scope of the early winter more specific (also specifying that it is fodder). If the area of the season shift is still too large, then I can change it to match the area that the winds hit.
![[Image: ZpWQiiu.gif]](https://i.imgur.com/ZpWQiiu.gif)