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Move Approval V
Quote:Hook Gauntlet: 900
Req; Ranged, Melee, Remote Control
With mild concentration, light fatigue and five seconds of one-handed charging, Stein creates a gauntlet and hook combo. The gauntlet covers the entire hand and runs up to the elbow with the appearance of glass plate armor. The hook is a sickle-shaped flat object with dulled edges and a sharp tip meant to pierce rocks. It protrudes from the fist and can turn with the point aiming left or right (in relation to the fist) based on whether the thumb is out or touching his fingers.

The hook can be thrown up to forty meter with a 2 second charge time per 5 meters, traveling at 30 meters per second. While throwing the hook is effortless, pulling it back can be fatiguing based on how heavy the target is. If a target weighs more than Stein, Stein is instead pulled to it.

The hook extends on an energy stream. This does nothing, but can be cut with moderate damage, removing the hook. It can be reattached easily, if the hook is not stolen or shattered with major damage. The Gauntlet can only take minor damage. If it shatters, the spell ends. Otherwise, the object remains with very minor focus on it.

Alternatively, the hook can extend only three meters, and be wielded as if it were a whip, using Remote Control to manipulate the angle of the hook with a bit more focus and energy.

Edit: Added charge up time to hook-throw.
Apprivoiser'd

Quote:Bond of the Glass Martyr 300
Requires: Ranged, Buff
The Glass Martyr is a spell in which the user takes damage in place of an ally. Not only is this damage unavoidable, but it is more than what the original damage would have been.

Stein must focus for five seconds, remaining absolutely still and using no other Moves. Taking even minor damage can cause this manifestation time to be lost. During this time, he creates a small glass orb, which he can then throw with great accuracy up to five meters, hopefully hitting a target (who can also aid this by actively catching it.) If it hits th ground or an enemy intercepts, it shatters and the move ends. The energy required is minor, but repeated uses can stack up.

Upon contact with an ally, the orb shatters and encases them in an ethereal, weightless glass armor. This is mainly aesthetic... However, the ally's received damage for one minute is reduced by half. The other half of the damage is inflicted upon Stein as if he were hit, but bypasses half of his Defense and cannot be avoided.

It takes only slight mental focus to maintain a single buff, but he can have up to three allies under the effect of this spell at any one time. Received damage does not break this particular focus, but using a move which requires major concentration can cause all buffs to fail. The range is 30 meters, beyond this the buff immediately ends.
Approved.
Quote:Shell-Shock: 600
Requires: Area Shield Proficiency, Area Attack Proficiency
By curling up in the fetal position, Stein can create a full body shield. This takes only two seconds to initiate, but while in use he cannot use any other move. He is capable of rolling around at full speed, slamming into opponents to great effect - though maneuvering is actually quite difficult. The shield can absorb a great deal of damage, though the more damage, the more tiring to maintain. He can only hold it up to a maximum of 30 seconds before the shell shatters. When the spell ends, the shell shatters, spraying all those in two meters with large shards of glass. The closer to the shell, the more pieces the target takes - though each only do minor damage.

As an alternative to rolling about, an ally can pick up the shelled Stein as if he were nearly weightless and throw him up to thirty meters with decent accuracy. Stein can add his own force to this, but upon impact, the spell immediately ends, the explosion's range doubling.

Due to the exhausting nature, he must rest afterwards. He cannot use any other move for roughly twenty seconds and his speed is halved... and due to the rolling and/or throwing, his technique is also halved, due to motion sickness.
Bolded line is a bit vague, please elaborate. If he can propel himself with his 'energy' while in midair/being carried, this might not fly (no pun intended) without Flight, or if it's basically charging up and then jumping off the throw, it seems variable. Not really sure tbh because it's vague.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!


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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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