The following warnings occurred:
Warning [2] Undefined array key "suspendposting" - Line: 1231 - File: showthread.php PHP 8.3.31 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php 1231 errorHandler->error_callback
Warning [2] Undefined array key "showquickreply" - Line: 1231 - File: showthread.php PHP 8.3.31 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php 1231 errorHandler->error_callback




Thread Rating:
  • 4 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Move Creation Workshop
(11-09-2017, 10:49 AM)Sister Evangeline Wrote: [spoiler]So I'm trying to work out how to best make some buffs as normal moves and from what I can gather the one thing I can't really do with buffs is have them boost stats unless it's expending SP, which I don't want to, so I'm wondering if someone could help me out.

I'm thinking of having a bunch of different medications that do different things, probably limit it to 10 doses each, the raw materials for which have to be gathered in the mean time but are reasonably abundant. So I has to go up to each individual I want to buff and apply the medication. It might be a patch, injection or a pill, each of which would have differing application times

So these are my current ideas, let me know if I'm on the right track. I know each of these would be an individual move.

Stimulant, reduces fatigue
Anti-anxiety, Improving accuracy (like how snipers use Valium)/calming someone who's panicking,
Detox, Purges the body of impurites (like they've been poisoned or something)
Painkiller, Reduces the effect of damage on the body (So it takes the same amount of hits to kill someone, but they show the effects less)
Psy juice, improves neural activity in pyskers, reducing the strain of preforming psychic attacks
Magic Juice, Same as above, but for witches and heretics

I could also add in negative effects to boost the potency I'd imagine. The stimulant might come with tremors and temporary behavioral changes for example.

So is this looking alright? I've tried searching and I can't find much on buffs like this so if there are any that I've missed feel free to direct me to them.[/spoiler]

First off, my suggestions are only for buffing someone else. Not yourself. Which I think is your intention.

Anyway, you technically can increase someone else's stats with a buff move, but it needs to have an appropriate drawback. Otherwise, SP is needed. Like, if you gave someone +4 ATK, you'd probably need a greater drawback yourself than simply having -4 stat points. So in most cases, it probably wouldn't be worth it unless you're okay with your character essentially doing nothing besides pooling strength into an ally. But, there aren't any examples of moves that do that that I know of, so I can't guarantee it would get through.

An example of a buff move:
Quote:WAAAAAAAAUUUUGH! (Requires Buff proficiency) – 300 OM 
Bluddflagg stops where he is, throws his head back, and lets out a mighty roar of the titular Orky battlecry: WAAAAAAUUUUUUUUUUUUUUUUUUUGH!!!! Of course, he does have to stop everything he's doing to howl this out, but the effects can be worth it. Allies who hear this during the fight will gain a burst of morale and adrenaline. For a short time, about half a minute, those allies can shrug off injuries as if they had the Survival power, but they do still take the damage, and after the half minute is up, if a wound would have normally killed them, they'll then likely keel over. Still, the move can buy himself and allies just enough time to at least take the sorry gits they're fighting with them! 
Omni's Note: A good example of a solid buff that doesn't require extensive downsides or a super move. If you want to add real stats, you'll need to take either of these two options.

This is essentially your painkiller idea. So could work as a good baseline there.

Now, going through in order:

Stimulant - If you want to remove fatigue, rather than make them be able to ignore it for a short time, or accumulate it slower, you might need healing. It would also probably require some kind of drawback, either a bunch of time taken out of combat, or you essentially taking on their fatigue if you wish to remove it. If you just want to give them a burst of energy, however, you can probably do something similar to WAAAAAAAAUUUUGH!, but with a different execution to suit your character.

Anti-anxiety - Probably doable without large downsides, unless it's a significant boost. Giving them something like tunnel vision, so they're unable to easily spot another target to the side or something would probably work as a fair drawback here.

Detox - This will need healing. Simply removing all damage over time effects and the like are probably going to need a drawback of sorts, like taking some time to do, or being tiring.

Painkiller - See WAAAAAAAAUUUUGH!

Psy Juice/Magic Juice - You may need telepathy yourself, or a related power. But it's doable. And, again, the exact strength of it will depend on the downsides to the move. No downsides = very weak, a lot of downsides = a lot stronger.

For durations, I would advise avoiding pushing for anything longer than a minute, with more potent buffs lasting for less time. Unless you're okay with having larger downsides.


Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)