11-09-2017, 10:49 AM
So I'm trying to work out how to best make some buffs as normal moves and from what I can gather the one thing I can't really do with buffs is have them boost stats unless it's expending SP, which I don't want to, so I'm wondering if someone could help me out.
I'm thinking of having a bunch of different medications that do different things, probably limit it to 10 doses each, the raw materials for which have to be gathered in the mean time but are reasonably abundant. So I has to go up to each individual I want to buff and apply the medication. It might be a patch, injection or a pill, each of which would have differing application times
So these are my current ideas, let me know if I'm on the right track. I know each of these would be an individual move.
Stimulant, reduces fatigue
Anti-anxiety, Improving accuracy (like how snipers use Valium)/calming someone who's panicking,
Detox, Purges the body of impurites (like they've been poisoned or something)
Painkiller, Reduces the effect of damage on the body (So it takes the same amount of hits to kill someone, but they show the effects less)
Psy juice, improves neural activity in pyskers, reducing the strain of preforming psychic attacks
Magic Juice, Same as above, but for witches and heretics
I could also add in negative effects to boost the potency I'd imagine. The stimulant might come with tremors and temporary behavioral changes for example.
So is this looking alright? I've tried searching and I can't find much on buffs like this so if there are any that I've missed feel free to direct me to them.
I'm thinking of having a bunch of different medications that do different things, probably limit it to 10 doses each, the raw materials for which have to be gathered in the mean time but are reasonably abundant. So I has to go up to each individual I want to buff and apply the medication. It might be a patch, injection or a pill, each of which would have differing application times
So these are my current ideas, let me know if I'm on the right track. I know each of these would be an individual move.
Stimulant, reduces fatigue
Anti-anxiety, Improving accuracy (like how snipers use Valium)/calming someone who's panicking,
Detox, Purges the body of impurites (like they've been poisoned or something)
Painkiller, Reduces the effect of damage on the body (So it takes the same amount of hits to kill someone, but they show the effects less)
Psy juice, improves neural activity in pyskers, reducing the strain of preforming psychic attacks
Magic Juice, Same as above, but for witches and heretics
I could also add in negative effects to boost the potency I'd imagine. The stimulant might come with tremors and temporary behavioral changes for example.
So is this looking alright? I've tried searching and I can't find much on buffs like this so if there are any that I've missed feel free to direct me to them.


