11-08-2017, 05:16 PM
(11-08-2017, 05:14 PM)Ebonywood Hellscythe Wrote:(11-08-2017, 04:55 PM)Omni Wrote: [spoiler]
(11-07-2017, 10:47 AM)Ebonywood Hellscythe Wrote: Similar to the last version I posted here (a couple of days ago), but reworded for clarity with some minor changes.[/spoiler]
Friendly Fire (300) Requires: Telekinesis - Advanced, Ranged, Ranged Control, Area Defense, Buff
Reaching out with her magic, Ebony wraps it around an ally in range of her telekinesis (60m) while slowly charging a spell. This requires her full concentration, lasts 5 seconds, and brings her ally within 5m of her. If her friend moves in any way besides making small hand gestures and talking, her concentration is lost (but they can try to move as much as the like before or after Ebony starts charging). Ebony may move slowly (walking pace as most), but taking anything more than minor damage will also stop the charging.
Once the spell is charged, a spherical, translucent, light purple shield materialises around her ally. The shield will shatter after a single solid hit, such as a really fast collision or a charged strike, but in most cases, some damage will migrate through - it does, however, cushion the impact. If it hasn't broken after 3 seconds, it shatters into thin air. Furthermore, the shield does nothing to limit her allies combat abilities. Simultaneously, her friend is accelerated forwards quickly, reaching a speed of about 150 mph by the time they reach the edge of her telekinesis range (60m). This takes about a second, and even if the shield breaks before they reach this distance, the spell ends (but they will still keep the momentum they accumulated, if any). While still accelerating, Ebony has some limited control over the movements, allowing the path of her ally to arc slightly. This control is increased when they're closer to her, and requires her complete focus (she must stay still, and cannot use other moves).
Lastly, doing this is very tiring for Ebony (although she doesn't feel the fatigue until one second after the move is used), and prevents her from using her telekinesis for the following 20 seconds (and all related non-super moves). Furthermore, she also can't use any of her stronger defensive or support magic during these 20 seconds (any non-super move that requires area defence or buff).
Side Notes:
>Ebony could theoretically use this on a limp or unconscious body, as the only criteria for picking someone up is that they don't struggle against it. That said, the magic from paralysis spells and similar ailments interrupts her magic, making it impossible to use it on people under those effects.
>Lighter or heavier people may obtain slightly different speeds.
>It is highly recommended for prime-cannonball to brace themselves.
RP Notes:
>Ebony is usually very tentative in using this move, so it's more likely to be a suggestion from her friend.
>Ebony can use a slightly weaker version of this magic to simply pick up a willing target and move them as long as they're within her telekinesis range and cooperate.
It's fully approvable, if not for the very last line (in RP notes). That would boost it up to 600. It'd probably also need some extra description. Ie, does it have all the same fatigue and downsides on Ebony? Does it have a duration? Etc. That's basically a whole 'nother move.
If that's not fodder-able, then I'll split it off into a whole new move (I'll post that in a bit).
So we'd have:
[spoiler]
(same as before but without the bottom bit)
Friendly Fire (300) Requires: Telekinesis - Advanced, Ranged, Ranged Control, Area Defense, Buff
Reaching out with her magic, Ebony wraps it around an ally in range of her telekinesis (60m) while slowly charging a spell. This requires her full concentration, lasts 5 seconds, and brings her ally within 5m of her. If her friend moves in any way besides making small hand gestures and talking, her concentration is lost (but they can try to move as much as the like before or after Ebony starts charging). Ebony may move slowly (walking pace as most), but taking anything more than minor damage will also stop the charging.
Once the spell is charged, a spherical, translucent, light purple shield materialises around her ally. The shield will shatter after a single solid hit, such as a really fast collision or a charged strike, but in most cases, some damage will migrate through - it does, however, cushion the impact. If it hasn't broken after 3 seconds, it shatters into thin air. Furthermore, the shield does nothing to limit her allies combat abilities. Simultaneously, her friend is accelerated forwards quickly, reaching a speed of about 150 mph by the time they reach the edge of her telekinesis range (60m). This takes about a second, and even if the shield breaks before they reach this distance, the spell ends (but they will still keep the momentum they accumulated, if any). While still accelerating, Ebony has some limited control over the movements, allowing the path of her ally to arc slightly. This control is increased when they're closer to her, and requires her complete focus (she must stay still, and cannot use other moves).
Lastly, doing this is very tiring for Ebony (although she doesn't feel the fatigue until one second after the move is used), and prevents her from using her telekinesis for the following 20 seconds (and all related non-super moves). Furthermore, she also can't use any of her stronger defensive or support magic during these 20 seconds (any non-super move that requires area defence or buff).
Side Notes:
>Ebony could theoretically use this on a limp or unconscious body, as the only criteria for picking someone up is that they don't struggle against it. That said, the magic from paralysis spells and similar ailments interrupts her magic, making it impossible to use it on people under those effects.
>Lighter or heavier people may obtain slightly different speeds.
>It is highly recommended for prime-cannonball to brace themselves.
RP Notes:
>Ebony is usually very tentative in using this move, so it's more likely to be a suggestion from her friend.
[/spoiler]
Approved.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!

