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Move Creation Workshop
13 is right, Thief won't be able to affect super moves. Also, if you're having a choice of effects then it'll cost 600, not 300.

I'm not entirely sure what the point of the second part of the move is, though? It doesn't seem to do anything different from the first option except that you don't get to use the move yourself? ... Maybe I'm just reading it wrong and missing something obvious...  :dur:

Since I have a hard time understanding the number of uses you're actually asking for, and since you're only wanting it for 300 OM (I assume?), I'd suggest changing it a bit... maybe to something like this:
Quote:Thief (300) (requires burst movement, debuff, physical strength, mimic)

Marisa is a burglar so it is natural she would be able to steal things. It takes 15 seconds to steal something (with a large amount of concentration and energy used) and she can only take a single item from one person. Once stolen (meaning they can't use any moves linked with said item) she can use the item herself (and any moves associated with it if she has the items, proficiencies, and powers for them). She cannot steal items related to Super Moves. Each item she takes has five uses (in the case of continuous weapons like flamethrowers, one second of sustained fire is considered one use), but can be held for no longer than two minutes, even if some uses remain. Once the uses have run out or the duration expired, the item returns to its owner, automatically appearing in a hand or in something to hold said item that the person has on their body (e.g. a gun's holster).

RP Fodder Note: From a purely mechanical perspective this move could be used to steal any other move (except a Super Move), however to better fit Marisa's character as a thief I have decided to restrict it solely to item-related moves.

I'm not claiming this version is perfect, but it is somewhat clearer than what you had originally, and it won't cost you 600 OM this way.

I recommend keeping the 'rp fodder note' bit, at the very least (or something similar) since I've seen the staff mention previously that moves aren't allowed special bonuses against other types of move... the note should make it clear that you aren't asking for bonuses, just staying true to your character.

Also, like Ebony says, you'll need to add in how she steals things (is it magic or does she actually walk up to them and take it?)... I'd guess magic, but since I don't know for sure I haven't included that in the example version I made.
If it is magic you should probably mention what the spell looks like when she casts it (for example: is there a flash of light? Or a puff of smoke? Or does it just appear in her hands with no special effects?).
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Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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